Showing posts with label f2p. Show all posts
Showing posts with label f2p. Show all posts

2021/02/17

Our Publisher got acquired - Uh Oh?

As many of you read in the news our publisher Gearbox got acquired by the Embracer Group.  I am Creative Director at Stratosphere Games on our project Homeworld Mobile we develop for Gearbox, so this might have an effect on our game, right? 

Usually when your publisher gets acquired it might a large impact on your game. Actually shit can hit the fan if that happens.

Why?

Suddenly new stake holders enter the game. There might be conflicting interests or views. There might be change in resources as divisions of your publisher gets replaced or consolidated. There might be different accounting and delay your invoices. The worst case is a new producer is assigned and has a very different view on what your project should be.

Many things can happen and usually it delays a project.

If you ever are in a situation like this start to manage this as soon as possible. Don't wait until your publisher or the new owner makes the move. You might be way down on their priority list and feel the consequences but don't get the attention to solve your problems.

So, push and make sure the changes won't effect your product. Make contingency plans, communicate. 

In our case we are lucky. Embracer isn't reorganizing their acquisitions. They want to foster synergies among their companies but they don't force it on you. Read some interesting views from Randy Pitchford here for his insight about the acquisition.

So from our standpoint as Stratosphere Games not much changed. With time we get access to Embracers network of companies to look for synergies to make Homeworld Mobile even better. The most important thing for us is that our mobile game became more important in the portfolio, if you have seen the investor presentation video you see it prominent in their slides (11m 33s in). This is good right?

Oh, did you know you can sign up for our closed tests of Homeworld Mobile here? Please do so and give us feedback!


2021/02/05

Hi there ...

 it has been a while since I updated by blog - again. Seems this comes in cycles. But life has kept me busy but now, as it settled down, I plan to update more often.

Short recap: 2020 started off nice, my project Homeworld Mobile with Stratosphere Games was developing well in team with Gearbox Publishing. I prepared to move to Berlin, building a new house which took a lot of time from me. Then Corona hit - no travel to cool conferences. I am missing this. November we moved into the new home and been busy with furniture (I hate assembling PAX!) and stuff. Meanwhile Homeworld closed tests shown promise and as we speak we are running the third. I love the team!

Oh, December 3rd 2020 I got married to my love. Main achievement unlocked!

So now 2021 things look bright. New home, Homeworld is going cool, I managed to reduce my clients to two major ones, both are way cool projects, teams and companies. So I got time for them, my project and of course my family.

Stay tuned for updates like "what to think about then your publisher got acquired", "Latest trends in f2p", "What Genshin Impact did to us", "WTF is Google Stadia doing", "Buying spree of companies and why it matters" and more.

2019/10/28

Live Streaming Game Dissections?

I don't like complex setups with PC, cameras etc., so I always want a solution to stream directly from my phone to Twitch, Youtube etc. to make quick analysis of new or older games, like an hour each. Would you be interested in something like this?

I found a little gem of app called Omlet Arcade which lets me stream to Twitch directly from my phone. I would do like bi-weekly streams dissecting a game and explain everything I find - what I usually do for clients. Let me know.

2019/10/14

Coming up: GiC in Poznan

This GiC conference in Poland is a really good one, in case you never heard of it. Excellent speakers, venue, and the attached gamer exhibition draws several ten thousand visitors each year.

My talk:
https://gic.gd/agenda/#teut-weidemann

about mobile f2p game segmentation. Doesn't sound advanced, but I am not doing the usual segmentation you find on GameAnalytics or other services, I do my own to show that some unusual f2p games simply need to be excluded in your analysis.

If they tape it I will post a video, if not my slides. And btw, Poznan is really beautiful and has excellent food and drinks!

2019/01/11

GaaS

So Bungie got Destiny back - and finally can run it as a proper game as a service, which Activision refuses to adapt for most of their products (aside from Blizzard). Mobile games go GaaS for some years. In fact, most successful games today are GaaS games, even GTA V or Red Dead 2 are managed as GaaS.

What is it? Look at this video from 2011 showing Knowledge from 1997 which again has been gathered for 20 years at that point. GaaS is old. The knowledge though is deluded due to the death of subscription MMO's - at least in the classic industry. To learn about GaaS all you need to do is to google - and watch talks from 1997 ;)


2018/11/11

Up close & Personal

The chance to ask me anything:

 Breakfeast with Teut in Berlin

https://www.medianet-bb.de/en/event/gamesnet-breakfast-with-teut-weidemann-monetization-money-makes-the-game-go-round-2/

My Poznan GiC slides were downloaded over 1000 times. So if anyone plans to develop this let me know, I would love to give additional input.

2018/07/11

My Digital Dragon Talk as video

If you missed this talk at Digital Dragons in Krakow, Poland,  or didn't attend (which you should next year, awesome conference!), here it is:


2017/11/14

MTX & Loot Boxes - Discussion still going on

As written in my last post the Loot box controversy is still active - and getting worse. It is interesting to follow the press, customers outrage, and publishers answers. Battlefront II and their loot box system even created the most downvoted thread ever on Reddit.

The main reason is that players paying $60+ for an AAA title do not feel eager to be forced to pay via MTX to gain significant important items or unlocks in the game. So EA responded by lowering the needed "grind" to unlock important characters by 75%.

See, that's where the problem lies. Users paid upfront and expect the complete game. They don't want to pay to unlock content (and let's not forget day 1 DLC's). The rule of F2P that content has to be free all the time was violated somewhat.  That's one point, that they didn't implement the Loot Boxes right.

My second point is one I said often during my talks when Loot Boxes came up, like here:


If you add Loot Boxes as MTX you admit your normal monetization system failed - unless your core mechanic of the game is Loot Boxes. Like Hearthstone. Clash Royale. Or Puzzle & Dragons. You will notice that these games never came up during those discussions. Or why do Overwatch Lootboxes do not spawn that controversy? Think about it.

Basically, EA admitted their AAA retail flat fee model of $60 for an AAA game is declining, isn't making enough money to return a sizable profit so they add MTX. 

Many games did this but EA of course brutally forced the MTX system on their game going over the top - while other games do it more wisely - as you should do too. Check out GTA V and their online Revenue, or even Assassins Creed IV Black Flag where I was part of the design team of the MTX system. They never had the backlash EA is feeling. 

There are signs on the horizon that the old AAA model is dying. PC revenue is rising but most of that us on the F2P or MTX side, the AAA revenue is not growing compared to previous years. Even console $60 sales are stagnant to previous years or growth curves of previous generations. 

It has come so far that AAA publishers contact me to teach them how to implement MTX correctly so the community accept it and it still raises revenue.

So AAA games feverishly try to adapt f2p methods to raise their profits to cover the ever-increasing development costs - and most of these teams never worked in F2p. They need help. Call me if you need to educate your teams. You can add MTX to your AAA title which players actually love to engage in. Loot Boxes aren't the answer. Believe me. Been there, done that.

2017/09/08

MTX in Destiny 2 and Shadows of Mordor 2 - Scandal?

So the web is alive with discussions about micro transactions in Destiny 2 or the upcoming Shadows of Mordor. Players don't like MTX shops in games they paid $60 for.

But this trend has been here since years. Ubisoft did MTX in the Assassins Creed series. Heck, I was part of the design team who did the MTX for AC IV Black Flag.

The MTX in retail games are adding revenue by x% (I can't reveal the number here, sorry). Publishers need this as games development becomes more and more expensive. Triple AAA products are 50m, 100m even sometimes more than 200m in development. So how many copies do you need to sell to achieve a return on investment? Roughly 3.5 million. That doesn't include marketing yet. Or other costs you need on top like HR, Management, Accounting etc.

So integrating f2p mechanics to raise revenue is perfectly fine.

Also, remember not everyone has hours each day to play those games, but really want to catch up with their friends to raid (like in Destiny) or to see the end, or unlock game modes etc. Why not pay for this service? It's not an alien concept.

Engaged fans of a series are able to spend $99 or more for collectors editions, season passes etc. but complain about some $ spending in game. This is all about perception by seeing a shop symbol in a retail game.

Rarely I have seen this complaint in GTA V. But they do like 700m per year on that. Hmmm.

We "F2P" people saw these trends coming years ago and it will get more intense soon. As the price wars are on and soon you will see AAA games being released for $60 and years after release being made free as their in game MTX mechanics make enough revenue. I have seen it, I know clients working on exactly this with their AAA IP.

So get used to it. It won't vanish and will get more expanded upon - until AAA products finally surrender and will be free ;)



2017/09/05

My Blogs Audience

Grafik der unter Blog-Lesern beliebtesten Länder

So are a large part of my blog's audience comes from Russia? But I never had Russian clients. Why is this? Dear Russian readers, can you enlighten me?


2017/09/02

Coming soon ...

My next talk is in creation. I decided not to do any Dissection talks anymore due to many reasons but someone convinced me to do this one - simply as I spend a long time analyzing it (3 years in fact), the longest ever it took to finalize this talk. I will let you know when and where I will hold this talk.



2017/08/25

App Stores rip off Developers?

So this made the rounds:

http://www.gamesindustry.biz/articles/2017-08-22-tim-sweeney-app-stores-are-pocketing-a-huge-amount-of-profit-at-developers-expense

30%. Seems a lot. Rip off right? The problem is that most people saying this, including Tim Sweeney, never operated an F2P game outside an app store and have not the faintest about the operational cost.

So let's see what Apple (Google is similar but slightly worse) does for you if you sell through their store - all included in the 30%:

Payment Systems & Cost
The App Store offers payment systems and an easy way to pay, much easier than any other payment systems found online, increasing conversion immensely. This alone is worth a lot.
Everyone who worked on payment system integration knows how much work goes into this besides systems, UI, flow, optimizing etc. It is a lot of work and usually, you need 3-4 people just working on this - permanently.
Payment providers charge various single digit % of your revenue usually. So this is worth that percentage plus the bonus of ease of use.

In Store Payment System & Promotions
Apple offers iTunes cards in stores in most countries. Including promotions and sales of these. Remember if Apple does a sale on iTunes cards Apple pays for it, your margin is unaffected by it.
For free. This is an effective payment system for people without access to credit cards or bank accounts. Remember stores selling these also take a share - so this one is included as well.

VAT Handling
If you ever ran into accounting in F2P companies their biggest headache is VAT handling worldwide. Every country has different VAT rates, laws and handling of virtual goods. It is a huge problem and usually, accounting is busy fixing things and keeping track of changing laws - in every single country. With Apple, you get a single invoice per month. VAT is virtually gone here. So yes you would easily need an accounting department for handling payments yourself - with Apple you need none. Zero.

Returns, Cancellations, Fraud
The second biggest headache of handling payments yourself is fraud & returns. Apple does this for you.

Available World Wide
Yes, world wide. No issues with integrating how many payment systems so everyone in any country can pay? I remember that one company I worked for had 120+ payment systems online and integrated 2-3 per week (!). Want to do this yourself? Good luck.

Download Cost & Updates
You don't pay for traffic, hosting, and more important for updating your app. The app store and iOS do this for you, usually automatic for the users. And you don't even pay for the traffic or hosting.

In other words, if App Stores wouldn't do all this you, as a small to a medium sized developer, would need at least 5-10 more people handling all of this if you launch world wide.

Is this worth 30%? Easily. And btw Tim Sweeney charges 30% as well in their Unreal market place ;)

Did I forget another advantage? Let me know.



2017/08/18

Honorary Consultation

Sometimes I stumble across a game I really like - from an Indie team. And I offer to help them for free. The only thing we do is a handshake deal if they get filthy rich by their game they thank me.

So recently two of them have been released and I would love you all to download and review it in the app store ok? Give them 5 stars, they are small teams and did wonderful on both projects:

Cat Quest (iOS, Android, Steam)

Look here: https://thegentlebros.com/catquest/

It's a great action RPG and in my opinion, fits mobile very well.

Hades Star


If you like space games, logistics and PvE this one is for you. A very good laid back game pacing on your habit, not the games.



2017/06/19

Common Mistakes in f2p Design - video!

Here is the video of my Casual Connect talk from this February - Common Mistakes in f2p Design.


Enjoy. And if you like it please consider visiting any of the four Casual Connects happening each year all over the globe.

2017/04/22

Quo Vadis Conference Berlin

Next week is the Quo Vadis, one of the oldest and largest developer conferences in Germany, close to 2500+ attendees.

I will launch my new talk there - "Player Types and your plan of World Domination".

The title is a little aggressive simply because a real title like "Strategic Positioning to increase your reach" might not attract as much audience.

There will be no video but I bet I will repeat the talk on one of the other conferences who tape it and I will post it here.



2017/03/31

Videos of my talks

Many developers watch my videos of my talks but are missing one or two here and there. So I created a playlist where I link most of them available - minus the ones on GDC Vault if they aren't public: Enjoy!

https://www.youtube.com/playlist?list=PLVGQLTaJYT6MO7Z4hVHaUyAlyJyZNLG_P



2017/03/26

Common f2p mistakes

The video from Casual Connect is online and I also held this talk at Dubai Game Conference past week. If you are interested in the common mistakes most of my clients do you should look at this, it saves you a lot of hassle and consultant fees ;)

And as always, if you think my talks are useful and helped you making good business in f2p think about a donation, simply email me for PayPal or bank information (invoices can be sent as well if you like).

The number of teams thanking me for my talks helping them to success is staggering meanwhile, so someone our there might help me finance the universities of my kids.

And if you missed it, here is my playlist of most of my talks:

https://www.youtube.com/channel/UCuBOOQVWjW9sJSSCSXZ7uOA