Teut's World

Blog about Free to Play (F2P), Mobile Games, Online Games or the Game Industry in general by Teut Weidemann.

2014/08/26

Dissecting League of Legends

My talk on League of Legends made quite a fuzz on the internet. The GDC Europe 2014 Video should be up on the vault, but here is the Casual Connect San Francisco version:



Link to the article of Casual Connect with interview:
http://gamesauce.org/news/2014/08/14/teut-weidemann-i-teut-you-so-casual-connect-video/

Link to the few articles:

Lee Alexanders article:
http://gamasutra.com/view/news/223071/Dont_monetize_like_League_of_Legends_consultant_says.php

http://www.pcgamer.com/2014/08/11/ubisoft-analyst-criticizes-league-of-legends-monetization-warns-other-studios-not-to-try-it/

http://www.polygon.com/2014/8/11/5991115/league-of-legends-riot-monetization

http://www.gamesindustry.biz/articles/2014-08-11-if-they-let-me-change-league-of-legends-i-could-double-its-revenue
(read the comments, excellent stuff in there!)

Btw this is interesting for people who listened to my talk and know League of Legends itemsales:

http://oce.leagueoflegends.com/en/news/store/sales/satisfy-your-sweet-tooth-sugar-rush

Short history of MOBA's:

http://venturebeat.com/2014/09/01/the-history-of-mobas-from-mod-to-sensation/

Posted by Teut at 10:38:00 AM
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Labels: game design, Game Industry, games industry, League of Legends, LoL, MMO, monetization, online, talk, teut, World of Tanks
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