Our Publisher got acquired - Uh Oh?

As many of you read in the news our publisher Gearbox got acquired by the Embracer Group.  I am Creative Director at Stratosphere Games on our project Homeworld Mobile we develop for Gearbox, so this might have an effect on our game, right? 

Usually when your publisher gets acquired it might a large impact on your game. Actually shit can hit the fan if that happens.


Suddenly new stake holders enter the game. There might be conflicting interests or views. There might be change in resources as divisions of your publisher gets replaced or consolidated. There might be different accounting and delay your invoices. The worst case is a new producer is assigned and has a very different view on what your project should be.

Many things can happen and usually it delays a project.

If you ever are in a situation like this start to manage this as soon as possible. Don't wait until your publisher or the new owner makes the move. You might be way down on their priority list and feel the consequences but don't get the attention to solve your problems.

So, push and make sure the changes won't effect your product. Make contingency plans, communicate. 

In our case we are lucky. Embracer isn't reorganizing their acquisitions. They want to foster synergies among their companies but they don't force it on you. Read some interesting views from Randy Pitchford here for his insight about the acquisition.

So from our standpoint as Stratosphere Games not much changed. With time we get access to Embracers network of companies to look for synergies to make Homeworld Mobile even better. The most important thing for us is that our mobile game became more important in the portfolio, if you have seen the investor presentation video you see it prominent in their slides (11m 33s in). This is good right?

Oh, did you know you can sign up for our closed tests of Homeworld Mobile here? Please do so and give us feedback!


Hi there ...

 it has been a while since I updated by blog - again. Seems this comes in cycles. But life has kept me busy but now, as it settled down, I plan to update more often.

Short recap: 2020 started off nice, my project Homeworld Mobile with Stratosphere Games was developing well in team with Gearbox Publishing. I prepared to move to Berlin, building a new house which took a lot of time from me. Then Corona hit - no travel to cool conferences. I am missing this. November we moved into the new home and been busy with furniture (I hate assembling PAX!) and stuff. Meanwhile Homeworld closed tests shown promise and as we speak we are running the third. I love the team!

Oh, December 3rd 2020 I got married to my love. Main achievement unlocked!

So now 2021 things look bright. New home, Homeworld is going cool, I managed to reduce my clients to two major ones, both are way cool projects, teams and companies. So I got time for them, my project and of course my family.

Stay tuned for updates like "what to think about then your publisher got acquired", "Latest trends in f2p", "What Genshin Impact did to us", "WTF is Google Stadia doing", "Buying spree of companies and why it matters" and more.