The chance to ask me anything:
https://www.medianet-bb.de/en/event/gamesnet-breakfast-with-teut-weidemann-monetization-money-makes-the-game-go-round-2/
My Poznan GiC slides were downloaded over 1000 times. So if anyone plans to develop this let me know, I would love to give additional input.
Blog about Free to Play (F2P), Mobile Games, Online Games or the Game Industry in general by Teut Weidemann.
2018/11/11
2018/10/15
My talk from GiC in Poznan (Poland)
And as promised during the talk the slides as a PDf viewer below.
Alternatively, you can download the pdf (178MB) directly here.
Alternatively, you can download the pdf (178MB) directly here.
Labels:
f2p,
game design,
Game Industry,
talk,
teut
2018/09/16
Next Conference Visits
Casual Connect Serbia, October 1st to 3rd
Doing my Lootbox talk, maybe they tape it so I can post the video. I am also hosting a fireside chat with Patryk from Vivid, details see link above. Looking forward to this one, as I love Casual Connects.
GiC Poland
A week later I am in Poznan, Poland, to visit GiC. It is an awesome conference with high-quality talks, come to get some and see my talk where I try to design an f2p game in 45 minutes on stage.
Doing my Lootbox talk, maybe they tape it so I can post the video. I am also hosting a fireside chat with Patryk from Vivid, details see link above. Looking forward to this one, as I love Casual Connects.
GiC Poland
A week later I am in Poznan, Poland, to visit GiC. It is an awesome conference with high-quality talks, come to get some and see my talk where I try to design an f2p game in 45 minutes on stage.
Labels:
casual connect,
free to play,
Game Industry,
games industry,
GiC,
Poland,
Serbia,
talk,
teut
2018/08/14
My Casual Connect Europe 2018 talk as video
Enjoy, raising ARPPU & Conversion:
Labels:
f2p,
facebook,
free to play,
ios,
ipad,
iphone,
MMO,
mobile,
monetization,
social games,
talk,
teut
2018/07/11
My Digital Dragon Talk as video
If you missed this talk at Digital Dragons in Krakow, Poland, or didn't attend (which you should next year, awesome conference!), here it is:
Labels:
f2p,
free to play,
Game Industry,
talk,
teut
2018/05/27
2018/05/17
GaaS
If you never heard of GaaS maybe you should invest some time to learn. Game as a Service, or GaaS, is the latest craze on mobile and they are all hurrying to learn what it takes.
Some games implemented GaaS and made a mediocre launch a huge success. Like Rainbow Six Siege, which meanwhile is called the best tactical team shooter of the planet having over 30m players. OR GTA V, which, despite its age, is closing on selling 100m.
Maybe you don't know the fun part of GaaS. The lessons you need were defined over 20 years ago, by a game called Ultima Online. And the developers spread the knowledge of their experience on GDC. Just check Raph Kosters talks and articles here.
So sometimes I feel walking in the past when advising clients on what GaaS means to their development and company.
Some games implemented GaaS and made a mediocre launch a huge success. Like Rainbow Six Siege, which meanwhile is called the best tactical team shooter of the planet having over 30m players. OR GTA V, which, despite its age, is closing on selling 100m.
Maybe you don't know the fun part of GaaS. The lessons you need were defined over 20 years ago, by a game called Ultima Online. And the developers spread the knowledge of their experience on GDC. Just check Raph Kosters talks and articles here.
So sometimes I feel walking in the past when advising clients on what GaaS means to their development and company.
2018/04/21
My next talks & conferences
April/May is crazy. Too many conferences - all inviting me for f2p talks. So here is my schedule for now:
Week April 23rd: Quo Vadis, a talk about "Meta Games" and moderating a fireside chat with Lord British. See https://qvconf.com/
Week May 8th: Oulu, Finnland, there is half a day a public workshop about the Crazy App Store and More, organized by Fingersoft.
Week May 21st: Digital Dragons, talking about Product Strategy and how it decides your chances of success. See http://digitaldragons.pl/
Week May 23rd, GDD Frankfurt, talking about raising ARPPU/Conversion, the complete version: https://www.germandevdays.com/
Week May 29th, Casual Connect London, again raising APPU/Conversion, see http://europe.casualconnect.org/
and finally Develop in Brighton, talking about Lootboxes: https://www.developconference.com/
Phew. A lot, and I guess the next will be Devcom/Gamescom, but my talk isn't confirmed yet.
Week April 23rd: Quo Vadis, a talk about "Meta Games" and moderating a fireside chat with Lord British. See https://qvconf.com/
Week May 8th: Oulu, Finnland, there is half a day a public workshop about the Crazy App Store and More, organized by Fingersoft.
Week May 21st: Digital Dragons, talking about Product Strategy and how it decides your chances of success. See http://digitaldragons.pl/
Week May 23rd, GDD Frankfurt, talking about raising ARPPU/Conversion, the complete version: https://www.germandevdays.com/
Week May 29th, Casual Connect London, again raising APPU/Conversion, see http://europe.casualconnect.org/
and finally Develop in Brighton, talking about Lootboxes: https://www.developconference.com/
Phew. A lot, and I guess the next will be Devcom/Gamescom, but my talk isn't confirmed yet.
2018/04/14
This industry never learns
I do remember back when I launched Panzer Elite in 1999 - a WW2 simulation, but tanks. The same year over 30 (!) flight simulations were released - each one trying to hit the gold mine.
And this wave of followers to hit games was repeated over and over again. Why don't they learn? Remember the MOBA fiasco? A grave of games in the past years. So here goes another:
https://www.gamespot.com/gallery/the-11-biggest-battle-royale-games-to-play-in-2018/2900-1933/?utm_campaign=20160510
Just 11 mentioned I know a couple more.
and I agree here:
https://www.gamesindustry.biz/articles/2018-04-12-battle-royale-threatens-a-repeat-of-the-moba-bloodbath
DO NOT FOLLOW THE HITS. Unless you are fast and good. OR different, very different. A new setting won't cut it.
And this wave of followers to hit games was repeated over and over again. Why don't they learn? Remember the MOBA fiasco? A grave of games in the past years. So here goes another:
https://www.gamespot.com/gallery/the-11-biggest-battle-royale-games-to-play-in-2018/2900-1933/?utm_campaign=20160510
Just 11 mentioned I know a couple more.
and I agree here:
https://www.gamesindustry.biz/articles/2018-04-12-battle-royale-threatens-a-repeat-of-the-moba-bloodbath
DO NOT FOLLOW THE HITS. Unless you are fast and good. OR different, very different. A new setting won't cut it.
Labels:
Game Industry,
games industry,
MMO,
monetization,
teut
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