Many developers watch my videos of my talks but are missing one or two here and there. So I created a playlist where I link most of them available - minus the ones on GDC Vault if they aren't public: Enjoy!
https://www.youtube.com/playlist?list=PLVGQLTaJYT6MO7Z4hVHaUyAlyJyZNLG_P
Blog about Free to Play (F2P), Mobile Games, Online Games or the Game Industry in general by Teut Weidemann.
2017/03/31
2017/03/28
Why "old" Publishers don't get it?
With old publishers I mean the great EA's, Activisions, Ubisofts etc. They usually are so busy in their own world that they have a hard time looking what is happening outside.
With "world" I mean Fifa, Battlefield for EA, Activision with Call of Duty and their other IP's and Ubisoft with their Sandbox titles.
So when a new trend comes along they usually miss it - big time. EA tends to buy that stuff - and destroy it afterward (remember Command & Conquer and many many other examples). Activision merely does their own thing. Ubisoft just buys smaller studios usually and are busy making Sandbox titles.
What trend am I talking about? A mega trend - which is actually older than they realize: Survival games.
The recent example of Battlegrounds is just the most recent hit the Survival genre produced. Its originator DayZ started it (with some influence from Indie titles). As DayZ was based on the Arma engine the game including DayZ stayed in the Steam charts for months - an eternity rarely achieved by other titles other than Valves.
Really, not even top titles could touch the success. Many others followed and even ones with questionable quality had good sales. Even unfinished survival games stay in the charts - Survival is strong.
But none of the big ones follow up on them. Imagine, the budget of Battlefield behind a Survival game. It could be even a stand alone expansion.
But no, they ignore it. Why? No one knows.
So this is the gap you can jump into. Survival AAA produced and sold by a publisher with the marketing force behind it. Go for it, its here since years. It's time. And if you do and make millions think about the guy who pushed you ;)
Update: someone mentioned Dying Light in the comments. That's one of my favorite games of that time and is a good example that Survival works - and it sold really well.
With "world" I mean Fifa, Battlefield for EA, Activision with Call of Duty and their other IP's and Ubisoft with their Sandbox titles.
So when a new trend comes along they usually miss it - big time. EA tends to buy that stuff - and destroy it afterward (remember Command & Conquer and many many other examples). Activision merely does their own thing. Ubisoft just buys smaller studios usually and are busy making Sandbox titles.
What trend am I talking about? A mega trend - which is actually older than they realize: Survival games.
The recent example of Battlegrounds is just the most recent hit the Survival genre produced. Its originator DayZ started it (with some influence from Indie titles). As DayZ was based on the Arma engine the game including DayZ stayed in the Steam charts for months - an eternity rarely achieved by other titles other than Valves.
Really, not even top titles could touch the success. Many others followed and even ones with questionable quality had good sales. Even unfinished survival games stay in the charts - Survival is strong.
But none of the big ones follow up on them. Imagine, the budget of Battlefield behind a Survival game. It could be even a stand alone expansion.
But no, they ignore it. Why? No one knows.
So this is the gap you can jump into. Survival AAA produced and sold by a publisher with the marketing force behind it. Go for it, its here since years. It's time. And if you do and make millions think about the guy who pushed you ;)
Update: someone mentioned Dying Light in the comments. That's one of my favorite games of that time and is a good example that Survival works - and it sold really well.
Labels:
Activision,
EA,
Game Industry,
games industry,
industry,
teut,
Ubisoft
2017/03/26
Common f2p mistakes
The video from Casual Connect is online and I also held this talk at Dubai Game Conference past week. If you are interested in the common mistakes most of my clients do you should look at this, it saves you a lot of hassle and consultant fees ;)
And as always, if you think my talks are useful and helped you making good business in f2p think about a donation, simply email me for PayPal or bank information (invoices can be sent as well if you like).
The number of teams thanking me for my talks helping them to success is staggering meanwhile, so someone our there might help me finance the universities of my kids.
And if you missed it, here is my playlist of most of my talks:
https://www.youtube.com/channel/UCuBOOQVWjW9sJSSCSXZ7uOA
And as always, if you think my talks are useful and helped you making good business in f2p think about a donation, simply email me for PayPal or bank information (invoices can be sent as well if you like).
The number of teams thanking me for my talks helping them to success is staggering meanwhile, so someone our there might help me finance the universities of my kids.
And if you missed it, here is my playlist of most of my talks:
https://www.youtube.com/channel/UCuBOOQVWjW9sJSSCSXZ7uOA
Labels:
f2p,
free to play,
game design,
Game Industry,
games industry,
talk,
teut
2017/03/17
What end of March means
End of March is near. Why am I even talking about this? As long as I am in the industry (and that's close to 30 years) end of March marks a month where usually high-end titles are released with questionable quality.
The Mass Effect debacle happening right now is a typical example - only now users know beforehand. Before the internet happened usually it happened after release.
Ghost Recon Wildlands has mixed reviews and user opinions too. And why Ubisoft launched 2 strong new IP's in the same quarter is unknown to me.
Why does this happen? Fiscal year end. Usually companies had financial years from Jan to Dec but the christmas sales and the revenue plus potential product delays into the next fiscal year made companies shift their financial year from April to March. So before March closes and thus their financial year they release Software - often unfinished - to book the revenue into the current year.
Thats why I don't like publishers being public. At some point they start to serve shareholders more than their customers - the players.
So why does a CEO decide to release a product in not optimal shape even though its bad for the company in the long run? Shareholder happyness? Or maybe because his bonus is tied to revenue of a fiscal year? There you have it. Would you as a CEO release a product if a personal bonus of 10 million is tied to it even though its bad for the company in the long run?
I rarely have seen CEO's having the balls to shif the release date of one of their major IP's. Yves Guillemot from Ubisoft is one and his bonus isn't tied to the revenue. He owns part of the company, no need. This time though he might have been under pressure as Ubisoft is under pressure of a hostile takeover Again - being public has its disadvantages.
This means be careful with titles released end of March. A lesson I learned since decades.
The Mass Effect debacle happening right now is a typical example - only now users know beforehand. Before the internet happened usually it happened after release.
Ghost Recon Wildlands has mixed reviews and user opinions too. And why Ubisoft launched 2 strong new IP's in the same quarter is unknown to me.
Why does this happen? Fiscal year end. Usually companies had financial years from Jan to Dec but the christmas sales and the revenue plus potential product delays into the next fiscal year made companies shift their financial year from April to March. So before March closes and thus their financial year they release Software - often unfinished - to book the revenue into the current year.
Thats why I don't like publishers being public. At some point they start to serve shareholders more than their customers - the players.
So why does a CEO decide to release a product in not optimal shape even though its bad for the company in the long run? Shareholder happyness? Or maybe because his bonus is tied to revenue of a fiscal year? There you have it. Would you as a CEO release a product if a personal bonus of 10 million is tied to it even though its bad for the company in the long run?
I rarely have seen CEO's having the balls to shif the release date of one of their major IP's. Yves Guillemot from Ubisoft is one and his bonus isn't tied to the revenue. He owns part of the company, no need. This time though he might have been under pressure as Ubisoft is under pressure of a hostile takeover Again - being public has its disadvantages.
This means be careful with titles released end of March. A lesson I learned since decades.
Labels:
Game Industry,
games industry,
teut
2017/03/11
So Zelda happened
The new Zelda has been released on Switch and is one of the top 3 best-rated games ever. Sidenote: it is as good on the WiiU, so unless you like the portability of the Switch or use it as a couch device the WiiU version is fine too.
Zelda on the SNES (Super Nintendo Entertainment System in case you have missed that console) was a masterpiece in game design. It did so many things right and for the first time and I still use it as a reference in my design classes. It is a milestone in RPG and difficulty progression (another Masterpiece was Mario 64 on the N64 which for the first time showed 3d controls in a world perfectly and games today still use its' controls).
Zelda was polished, updated and released for each new Nintendo system but the foundation remained the same.
This time though they redid everything from scratch. As a Zelda fan, you still find the principles of the original design but so many things are done right.
Zelda is a sandbox world where you can do what you want. It is a perfect combination of open world and RPG. Some site wrote "Zelda is the game which says yes" meaning if you wonder "Can I do this?" the answer is usually yes. Other games restrict your actions, Zelda does not.
Another site rightfully said the feeling you get when playing the new Zelda can be compared when you played WoW for the first time. And I agree.
I rarely write about specific games. The last time was about "The Division", but this time I write about Zelda as you need to play it as it will have an influence on many games like the original or Mario 64 did.
So buy and play and have fun. It is truly amazing and deserves the ratings and the hype.
And I simply leave this video here to show off some funny things you can do in an open world like Zelda:
Zelda on the SNES (Super Nintendo Entertainment System in case you have missed that console) was a masterpiece in game design. It did so many things right and for the first time and I still use it as a reference in my design classes. It is a milestone in RPG and difficulty progression (another Masterpiece was Mario 64 on the N64 which for the first time showed 3d controls in a world perfectly and games today still use its' controls).
Zelda was polished, updated and released for each new Nintendo system but the foundation remained the same.
This time though they redid everything from scratch. As a Zelda fan, you still find the principles of the original design but so many things are done right.
Zelda is a sandbox world where you can do what you want. It is a perfect combination of open world and RPG. Some site wrote "Zelda is the game which says yes" meaning if you wonder "Can I do this?" the answer is usually yes. Other games restrict your actions, Zelda does not.
Another site rightfully said the feeling you get when playing the new Zelda can be compared when you played WoW for the first time. And I agree.
I rarely write about specific games. The last time was about "The Division", but this time I write about Zelda as you need to play it as it will have an influence on many games like the original or Mario 64 did.
So buy and play and have fun. It is truly amazing and deserves the ratings and the hype.
And I simply leave this video here to show off some funny things you can do in an open world like Zelda:
Labels:
game design,
Game Industry,
games industry,
Nintendo,
talk,
teut
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