I am off to GDC 2014 in San Francisco tomorrow. Besides being the largest developer conference of the world with over 20.000 attendees the 2014 will be important simply because we are in transition years (see previous post).
A lot of talks will focus on the new generation of consoles, others on the other cool stuff happening like indie, f2p, digital etc.
I also expect a major announcement from Amazon, you read it here first.
(Edit::told you so: http://gizmodo.com/amazon-fire-tv-hands-on-the-fastest-smart-tv-youve-ev-1556986083/@jschreier)
I might blog the major findings during my stay - that depends on my internet, jet lag and hang overs.
Blog about Free to Play (F2P), Mobile Games, Online Games or the Game Industry in general by Teut Weidemann.
2014/03/13
2014/03/06
Transition Years
In 2004 I made a talk on Quo Vaids, the largest German developer conference, about our game industry cycle. (btw. the next Quo Vadis is in April, highly recommended!). This talk was adapted into a major article on MCV, the leading industry magazine by its time.
From there on people knew what it meant to be in a transition year. Although the term "transition year" was coined by EA I can take credit assembling the facts and regular events what a transition cycle causes.
Basically the games industry goes through a cycle which is kicked off whenever a new console enters the market. The old one doesn't do the revenue anymore it used to and the new one hasn't grown enough yet to do good revenue.
This forces the big players into a conservative mode which means:
- Studios are getting shut down
- Media spending is reduced
- Releases are safe bets, i.e. sequels
The side effects are usually that independent studios are no longer able to place their next developments and shut down if they don't have already one under contract. Also some media are shutting down like games magazines or game web sites as the reduced media spending also hits them.
However as developers and teams are looking for alternative revenue streams they put their creativity into other platforms like the new wave of good games on PC digital or the immense growth on mobile games this transition cycle. Some also find ways into f2p on consoles or PC.
Why is this important? Because 2013/2014 is the current transition year where bad things already happened and worse is still to come. From the last count of studio closures at least over 15000 developers were laid off over the course of the last 18 months in USA and Europe. Some cities were laid to waste in terms of game development like Austin or Boston.
Why I am saying this? Simply because I want to calm you guys down that this is perfectly normal and part of our cycle. It is like hitting Ctrl-Alt Delete and re-install. Everything will be smoother and better afterwards, you just need to be prepared.
Not complete overview, just samples:
Disney
http://kotaku.com/disney-lays-off-700-employees-1537889729
Lucas
http://kotaku.com/how-lucasarts-fell-apart-1401731043
Eidos
http://kotaku.com/big-layoffs-at-thief-developer-eidos-montreal-1536315021
Bioshock Devs
http://kotaku.com/what-next-for-dozens-of-ex-bioshock-game-creators-1525989099
EA
http://www.polygon.com/2013/10/29/5043244/ea-cancels-free-to-play-command-and-conquer
http://gamepolitics.com/2013/07/12/ea-closes-phenomic-studio#.Uxi7Cvl5Mg8
http://www.gamesindustry.biz/articles/2013-09-30-ea-closes-north-carolina-studio-report
http://www.gamasutra.com/view/news/187793/Dragon_Age_Legends_studio_BioWare_San_Francisco_closes__report.php
http://www.gamasutra.com/view/news/187116/EA_lays_off_workers_across_multiple_studios.php#.UTW-ZldZcaU
http://www.digitaltrends.com/gaming/ea-confirms-medal-of-honor-studio-danger-close-is-no-more/#!yJiMy
http://hothardware.com/News/EA-Cuts-More-Jobs-Shuts-Down-PopCap-Vancouver-and-Quicklime-Studios-Total-Number-of-Casualties-Unknown/
THQ
http://www.wired.com/gamelife/2013/01/thq-bankrupt/
Misc
http://techcrunch.com/2012/12/06/gree-layoffs/
http://www.polygon.com/2013/1/4/3836168/social-games-developer-majesco-boston-shuts-down-say-former-employees
http://allthingsd.com/20130603/zynga-to-lay-off-520-employees-18-percent-of-staff-and-shutter-new-york-and-la-offices/
From there on people knew what it meant to be in a transition year. Although the term "transition year" was coined by EA I can take credit assembling the facts and regular events what a transition cycle causes.
Basically the games industry goes through a cycle which is kicked off whenever a new console enters the market. The old one doesn't do the revenue anymore it used to and the new one hasn't grown enough yet to do good revenue.
This forces the big players into a conservative mode which means:
- Studios are getting shut down
- Media spending is reduced
- Releases are safe bets, i.e. sequels
The side effects are usually that independent studios are no longer able to place their next developments and shut down if they don't have already one under contract. Also some media are shutting down like games magazines or game web sites as the reduced media spending also hits them.
However as developers and teams are looking for alternative revenue streams they put their creativity into other platforms like the new wave of good games on PC digital or the immense growth on mobile games this transition cycle. Some also find ways into f2p on consoles or PC.
Why is this important? Because 2013/2014 is the current transition year where bad things already happened and worse is still to come. From the last count of studio closures at least over 15000 developers were laid off over the course of the last 18 months in USA and Europe. Some cities were laid to waste in terms of game development like Austin or Boston.
Why I am saying this? Simply because I want to calm you guys down that this is perfectly normal and part of our cycle. It is like hitting Ctrl-Alt Delete and re-install. Everything will be smoother and better afterwards, you just need to be prepared.
Not complete overview, just samples:
Disney
http://kotaku.com/disney-lays-off-700-employees-1537889729
Lucas
http://kotaku.com/how-lucasarts-fell-apart-1401731043
Eidos
http://kotaku.com/big-layoffs-at-thief-developer-eidos-montreal-1536315021
Bioshock Devs
http://kotaku.com/what-next-for-dozens-of-ex-bioshock-game-creators-1525989099
EA
http://www.polygon.com/2013/10/29/5043244/ea-cancels-free-to-play-command-and-conquer
http://gamepolitics.com/2013/07/12/ea-closes-phenomic-studio#.Uxi7Cvl5Mg8
http://www.gamesindustry.biz/articles/2013-09-30-ea-closes-north-carolina-studio-report
http://www.gamasutra.com/view/news/187793/Dragon_Age_Legends_studio_BioWare_San_Francisco_closes__report.php
http://www.gamasutra.com/view/news/187116/EA_lays_off_workers_across_multiple_studios.php#.UTW-ZldZcaU
http://www.digitaltrends.com/gaming/ea-confirms-medal-of-honor-studio-danger-close-is-no-more/#!yJiMy
http://hothardware.com/News/EA-Cuts-More-Jobs-Shuts-Down-PopCap-Vancouver-and-Quicklime-Studios-Total-Number-of-Casualties-Unknown/
THQ
http://www.wired.com/gamelife/2013/01/thq-bankrupt/
Misc
http://techcrunch.com/2012/12/06/gree-layoffs/
http://www.polygon.com/2013/1/4/3836168/social-games-developer-majesco-boston-shuts-down-say-former-employees
http://allthingsd.com/20130603/zynga-to-lay-off-520-employees-18-percent-of-staff-and-shutter-new-york-and-la-offices/
Labels:
Game Industry,
games industry,
industry,
teut
2014/03/03
Steam kills PC Games
Steam announced that publishers on Steam can now run their own sales. Why this is bad I won't say here simply because he said it all:
http://www.gamesbrief.com/2014/03/valve-has-just-started-the-pc-games-race-to-zero/
Just this much: this will be bad, a massaker, a bloodbath. With only one survivor.
http://www.gamesbrief.com/2014/03/valve-has-just-started-the-pc-games-race-to-zero/
Just this much: this will be bad, a massaker, a bloodbath. With only one survivor.
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