This talk impressed me not only because its presented in very funny and direct way but also because he views gaming from a different perspective.
Blog about Free to Play (F2P), Mobile Games, Online Games or the Game Industry in general by Teut Weidemann.
2009/05/02
2009/04/29
Noch ein Interview
Ein kurzes Videointerview was ich auf der Quo Vadis noch führte findet ihr hier.
Labels:
Game Industry
2009/04/26
German: My video Interview on Golem.de
Ich wurde interviewed aufgrund meines Vortrages auf der Quo Vadis über den Games Markt 2015. Der Vortrag hängt als PDF im Artikel am Ende von Seite 4 und kann aber auch hier runtergeladen werden.
Labels:
Development,
Game Industry
2009/03/12
Creating Worlds
I wonder what influence the movie Minority Report had on the industry regarding interfaces, but this video one beats it all. Touchscreen is the latest craze of the industry, the iphone woke up the mobile industry and now computers move to touch as well. This one shows the future, watch this first before the second video, which shows the touch interface in the real world ... awesome stuff!
World Builder from Bruce Branit on Vimeo.
World Builder from Bruce Branit on Vimeo.
2009/01/29
Next² Console Generation?
If games characters look like the following in a couple of years, where will movies be? The following pictures are all 3d rendered images, most of them can be found at Cgsociety.org.
Labels:
Development,
Game Industry
2009/01/26
Lecturing and Teaching at Universities
As some of you know I am an active teacher at two universities. One course is Game Design at the Media Design Hochschule in Düsseldorf (also active in Munich and Berlin), the other one is the famous Filmacademie in Ludwigsburg (even earned OScars for their films).
At the first I am looking for an easy to use level design tool with a game attached already. They need to learn the tool pretty fast and be able to design a complete, playable level within 1-5 weeks. Any recomodations? This can be an online game, single player game (any genre) and needs to be freely available.
Please leave comments about recomodations.
Labels:
Development,
Game Industry
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