<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-35594984</id><updated>2011-08-31T12:10:05.436Z</updated><category term='WAR'/><category term='WOW'/><category term='amiga'/><category term='MMO'/><category term='Development'/><category term='retro'/><category term='Game Industry'/><category term='iphone'/><category term='podcast'/><category term='guilds'/><category term='teut'/><category term='World of Warcraft'/><title type='text'>Teuts World</title><subtitle type='html'>Talk about World of Warcraft or the Game Industry in general by Teut Weidemann. Mostly focussing on MMOG's.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://teut.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>46</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-35594984.post-760374592820654500</id><published>2011-04-03T11:08:00.005Z</published><updated>2011-04-03T11:08:59.957Z</updated><title type='text'>F2p market foundations</title><content type='html'>Check out this SlideShare Presentation: &lt;div style="width:425px" id="__ss_7275006"&gt;&lt;strong style="display:block;margin:12px 0 4px"&gt;&lt;a href="http://www.slideshare.net/Teut986/f2p-market-foundations" title="F2p market foundations"&gt;F2p market foundations&lt;/a&gt;&lt;/strong&gt;&lt;object id="__sse7275006" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=f2pmarketfoundations-110315153642-phpapp02&amp;stripped_title=f2p-market-foundations&amp;userName=Teut986" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed name="__sse7275006" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=f2pmarketfoundations-110315153642-phpapp02&amp;stripped_title=f2p-market-foundations&amp;userName=Teut986" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="padding:5px 0 12px"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/Teut986"&gt;Teut Weidemann&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-760374592820654500?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/760374592820654500/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=760374592820654500&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/760374592820654500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/760374592820654500'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2011/04/f2p-market-foundations.html' title='F2p market foundations'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-5960045464880361062</id><published>2011-04-03T11:08:00.003Z</published><updated>2011-04-03T11:08:51.197Z</updated><title type='text'>Community Management vs. Support - Fight!</title><content type='html'>Check out this SlideShare Presentation: &lt;div style="width:425px" id="__ss_7275274"&gt;&lt;strong style="display:block;margin:12px 0 4px"&gt;&lt;a href="http://www.slideshare.net/Teut986/community-management-vs-support-fight" title="Community Management vs. Support - Fight!"&gt;Community Management vs. Support - Fight!&lt;/a&gt;&lt;/strong&gt;&lt;object id="__sse7275274" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=comvssupport-110315154714-phpapp02&amp;stripped_title=community-management-vs-support-fight&amp;userName=Teut986" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed name="__sse7275274" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=comvssupport-110315154714-phpapp02&amp;stripped_title=community-management-vs-support-fight&amp;userName=Teut986" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="padding:5px 0 12px"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/Teut986"&gt;Teut Weidemann&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-5960045464880361062?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/5960045464880361062/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=5960045464880361062&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/5960045464880361062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/5960045464880361062'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2011/04/community-management-vs-support-fight.html' title='Community Management vs. Support - Fight!'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-6554909168069300644</id><published>2011-04-03T11:08:00.001Z</published><updated>2011-04-03T11:08:34.372Z</updated><title type='text'>F2p foundations II and OOC issues</title><content type='html'>Check out this SlideShare Presentation: &lt;div style="width:425px" id="__ss_7275104"&gt;&lt;strong style="display:block;margin:12px 0 4px"&gt;&lt;a href="http://www.slideshare.net/Teut986/f2p-foundations-ii-and-ooc-issues" title="F2p foundations II and OOC issues"&gt;F2p foundations II and OOC issues&lt;/a&gt;&lt;/strong&gt;&lt;object id="__sse7275104" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=f2pteutday-110315153952-phpapp01&amp;stripped_title=f2p-foundations-ii-and-ooc-issues&amp;userName=Teut986" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed name="__sse7275104" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=f2pteutday-110315153952-phpapp01&amp;stripped_title=f2p-foundations-ii-and-ooc-issues&amp;userName=Teut986" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="padding:5px 0 12px"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/Teut986"&gt;Teut Weidemann&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-6554909168069300644?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/6554909168069300644/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=6554909168069300644&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/6554909168069300644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/6554909168069300644'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2011/04/f2p-foundations-ii-and-ooc-issues.html' title='F2p foundations II and OOC issues'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-3405858424387354611</id><published>2010-08-02T09:31:00.006Z</published><updated>2010-08-02T09:35:23.339Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='teut'/><category scheme='http://www.blogger.com/atom/ns#' term='podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='amiga'/><title type='text'>2x Podcasts mit Teut</title><content type='html'>Sorry, German only: 2 Podcasts mit mir und anderen Veteranen:&lt;br /&gt;&lt;br /&gt;Einmal der Pflichtpodcast Spieleveteranen, hier anzuhören oder per iTunes abbonieren:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.spieleveteranen.de/archives/382"&gt;Spieleveteranten Podcast&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;und ein zweites mal über alte Zeiten und meine Rainbow Arts Zeiten:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.radio-paralax.de/board/thread.php?threadid=3174"&gt;Radio Paralax Interview&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;knapp 4.8 Stunden über Retro, Amiga und Co.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-3405858424387354611?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/3405858424387354611/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=3405858424387354611&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3405858424387354611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3405858424387354611'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2010/08/2x-podcasts-mit-teut.html' title='2x Podcasts mit Teut'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-5839024826014124441</id><published>2009-05-02T09:15:00.001Z</published><updated>2009-05-02T09:16:14.111Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>Clint Hocking about Gamer Generations</title><content type='html'>This talk impressed me not only because its presented in very funny and direct way but also because he views gaming from a different perspective.&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="416" height="234" id="mbox_player_3096d2bd121ce7c7be"&gt;&lt;param name="movie" value="http://www.motionbox.com/external/hd_player/type%253Dsd%252Cvideo_uid%253D3096d2bd121ce7c7be" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullscreen" value="true" /&gt;&lt;embed src="http://www.motionbox.com/external/hd_player/type%253Dsd%252Cvideo_uid%253D3096d2bd121ce7c7be" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="416" height="234" allowFullscreen="true" allowScriptAccess="always" name="mbox_player_3096d2bd121ce7c7be"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-5839024826014124441?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/5839024826014124441/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=5839024826014124441&amp;isPopup=true' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/5839024826014124441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/5839024826014124441'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2009/05/clint-hocking-about-gamer-generations.html' title='Clint Hocking about Gamer Generations'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-987670873548853131</id><published>2009-04-29T13:48:00.001Z</published><updated>2009-04-29T13:49:23.259Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>Noch ein Interview</title><content type='html'>Ein kurzes Videointerview was ich auf der &lt;a href="http://www.lordsofzock.com/gaming-2015-teut-weidemann/"&gt;Quo Vadis noch führte findet ihr hier.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-987670873548853131?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/987670873548853131/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=987670873548853131&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/987670873548853131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/987670873548853131'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2009/04/noch-ein-interview.html' title='Noch ein Interview'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-5132414589702554211</id><published>2009-04-26T16:03:00.003Z</published><updated>2009-04-26T16:06:50.440Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><title type='text'>German: My video Interview on Golem.de</title><content type='html'>Ich wurde interviewed aufgrund meines Vortrages auf der Quo Vadis über den Games Markt 2015. Der Vortrag hängt als PDF im Artikel am Ende von Seite 4 und kann aber auch &lt;a href="http://video2.golem.de/files/1/9/1999/games-market-2015.pdf"&gt;hier runtergeladen&lt;/a&gt; werden.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="270"&gt;&lt;param name="movie" value="http://video.golem.de/player/videoplayer.swf?id=2000&amp;autoPl=false"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="AllowScriptAccess" value="always"&gt;&lt;embed src="http://video.golem.de/player/videoplayer.swf?id=2000&amp;autoPl=false" type="application/x-shockwave-flash" allowfullscreen="true" AllowScriptAccess="always" width="480" height="270"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="width:480px; text-align:center; font-family:verdana,sans-serif; font-size:0.8em;"&gt;&lt;a href="http://video.golem.de/games/2000/interview-mit-teut-weidemann-ueber-den-spielemarkt-im-jahr-2015.html"&gt;Video: Interview mit Teut Weidemann &amp;uuml;ber den Spielemarkt im Jahr 2015&lt;/a&gt;&amp;nbsp;(7:58)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-5132414589702554211?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/5132414589702554211/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=5132414589702554211&amp;isPopup=true' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/5132414589702554211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/5132414589702554211'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2009/04/german-my-video-interview-on-golemde.html' title='German: My video Interview on Golem.de'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-3523850972052457694</id><published>2009-03-12T09:49:00.005Z</published><updated>2009-03-12T10:00:32.408Z</updated><title type='text'>Creating Worlds</title><content type='html'>I wonder what influence the movie Minority Report had on the industry regarding interfaces, but this video one beats it all. Touchscreen is the latest craze of the industry, the iphone woke up the mobile industry and now computers move to touch as well. This one shows the future, watch this first before the second video, which shows the touch interface in the real world ... awesome stuff!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3365942&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3365942&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/3365942"&gt;World Builder&lt;/a&gt; from &lt;a href="http://vimeo.com/user1349603"&gt;Bruce Branit&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;object width="446" height="326"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="bgColor" value="#ffffff"&gt;&lt;/param&gt; &lt;param name="flashvars" value="vu=http://video.ted.com/talks/embed/PattieMaes_2009-embed_high.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/PattieMaes-2009.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=481" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/embed/PattieMaes_2009-embed_high.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/PattieMaes-2009.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=481"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-3523850972052457694?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/3523850972052457694/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=3523850972052457694&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3523850972052457694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3523850972052457694'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2009/03/creating-worlds.html' title='Creating Worlds'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-7118779946489084057</id><published>2009-01-29T07:25:00.003Z</published><updated>2009-01-29T07:30:15.435Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><title type='text'>Next² Console Generation?</title><content type='html'>If games characters look like the following in a couple of years, where will movies be? The following pictures are all 3d rendered images, most of them can be found at &lt;a href="http://www.cgsociety.org/"&gt;Cgsociety.org&lt;/a&gt;.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wskTsy5h3qY/SYFanGz7jCI/AAAAAAAAA48/CPnvr8wdZTc/s1600-h/banner01.jpg"&gt;&lt;br /&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 208px;" src="http://3.bp.blogspot.com/_wskTsy5h3qY/SYFanGz7jCI/AAAAAAAAA48/CPnvr8wdZTc/s320/banner01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5296614264654236706" /&gt;&lt;/a&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wskTsy5h3qY/SYFanMtRpbI/AAAAAAAAA40/6KeOV0HRwKs/s1600-h/302385_1230816242_medium.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 229px; height: 320px;" src="http://1.bp.blogspot.com/_wskTsy5h3qY/SYFanMtRpbI/AAAAAAAAA40/6KeOV0HRwKs/s320/302385_1230816242_medium.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5296614266236937650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wskTsy5h3qY/SYFamybwSrI/AAAAAAAAA4s/qAakhn4vGxs/s1600-h/199846_1156997804_submedium.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_wskTsy5h3qY/SYFamybwSrI/AAAAAAAAA4s/qAakhn4vGxs/s320/199846_1156997804_submedium.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5296614259184126642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-7118779946489084057?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/7118779946489084057/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=7118779946489084057&amp;isPopup=true' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/7118779946489084057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/7118779946489084057'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2009/01/next-console-generation.html' title='Next² Console Generation?'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_wskTsy5h3qY/SYFanGz7jCI/AAAAAAAAA48/CPnvr8wdZTc/s72-c/banner01.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-8467384868325919380</id><published>2009-01-26T09:58:00.003Z</published><updated>2009-01-26T10:02:07.880Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><title type='text'>Lecturing and Teaching at Universities</title><content type='html'>As some of you know I am an active teacher at two universities. One course is Game Design at the &lt;a href="http://www.mediadesign.de/"&gt;Media Design Hochschule&lt;/a&gt; in Düsseldorf (also active in Munich and Berlin), the other one is the famous &lt;a href="http://www.filmakademie.de/"&gt;Filmacademie in Ludwigsburg&lt;/a&gt; (even earned OScars for their films).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At the first I am looking for an easy to use level design tool with a game attached already. They need to learn the tool pretty fast and be able to design a complete, playable level within 1-5 weeks. Any recomodations? This can be an online game, single player game (any genre) and needs to be freely available.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Please leave comments about recomodations.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-8467384868325919380?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/8467384868325919380/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=8467384868325919380&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8467384868325919380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8467384868325919380'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2009/01/lecturing-and-teaching-at-universities.html' title='Lecturing and Teaching at Universities'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-320968304609583989</id><published>2008-12-10T08:59:00.003Z</published><updated>2008-12-10T09:10:13.428Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='WOW'/><title type='text'>"World of Warcraft is officially Casual!"</title><content type='html'>I am quoting the headline from a friend of mine who droppt this in a chat. And he is right. Considering that you can level from 70 to 80 in days very easily plus you can enter instances/dungeons in normal mode 5 levels before the level requirements and having no difficulties helps the casual player reaching goals he would never be able to earlier.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At level 80 random groups for Naxxramas, the 10 man instance, were running Naxx successfully days after the expansion has been released. Even for the heroic version of Naxx, the first 25 raid you might enter, are being run with success.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now &lt;a href="http://www.youtube.com/watch?v=45G8AW875EM&amp;amp;eurl=http://www.wowinsider.com/&amp;amp;feature=player_embedded"&gt;2 german players solo'ed Loatheb&lt;/a&gt;, a boss in Naxx, in heroic mode! Thats how easy it has become.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The elite guilds hate it, casual players love it as the difficulty is ok for them. Two things start to happen: the elite guilds miss the challenge and casuals are raiding like the pro's have been before. Fun fun fun, but Blizzard has a problem. The pro guilds were the heros of WoW and casuals saw them as their role model. Of course they complained that they never can raid like they do, but still they liked that there is somethign after their level cap to reach, unlikely, but it is there.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now everyone can raid and the feeling "there is somethign beyond" is missing. That might lead to the problem that pro guilds stop playing or waiting for the next expansion as there isn't an alternative for raiding outside WoW right now (neither WoW nor Lord of the Rings do it "right"). My personal opinion is that Blizzard needs to offer an elite content patch real soon otherwise they are going to loose the role models of the masses.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Check this: the majority of the playerbase never saw the inside of Sratholme before Burning Crusade came out, less than 5% of the players at that time never saw Naxx from the inside. Less than 5% of the playerbase before Wrath of the Lich king saw sunwell from the inside.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yes, its the right move Blizzard to make things more casual and more fun for everyone, but do not forget what principle (among others) made WoW big: Elite content for the core players.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-320968304609583989?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/320968304609583989/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=320968304609583989&amp;isPopup=true' title='4 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/320968304609583989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/320968304609583989'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/12/world-of-warcraft-is-officially-casual.html' title='&quot;World of Warcraft is officially Casual!&quot;'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-8523915422260974126</id><published>2008-12-08T17:53:00.002Z</published><updated>2008-12-08T17:54:33.111Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>Fiction Book on Nano Tech</title><content type='html'>A friend of mine wrote a pretty neat book, it took him serveral years to complete and he offers it as a free download with a donation optional if you like it. Want to check it out?&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://above-the-garage.com/wiki/index.php/Nano-Plasm"&gt;Read it here&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-8523915422260974126?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/8523915422260974126/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=8523915422260974126&amp;isPopup=true' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8523915422260974126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8523915422260974126'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/12/fiction-book-on-nano-tech.html' title='Fiction Book on Nano Tech'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-2380378079658564826</id><published>2008-12-08T15:18:00.002Z</published><updated>2008-12-08T15:31:48.160Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Item Selling?</title><content type='html'>The latest craze in online gaming: Free to play and item selling. But this word "item selling" is misunderstood. Casual users think that you can buy anything the game offers in items, that you must spend money in order to succeed. In RPG's itemselling  suggests you can spend real money to buy the best armor or weapons available.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But this doesn't work for RPG's. A fellow gamer looks at you and thinks "hey, he spend money and has better equip, I won't pay so why should I continue playing?".&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some games do allow exactly this but they are designed in a different way. Those games are made to have a stickyness of maybe 3 month (With stickyness I mean how long the player actively plays). In this case it is ok to sell anything you want as the player is merely a bypasser in the game world. The business concepts varies here: some publishers push millions of users through their games and only a fraction stay. Many user in - many users out.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some games, usually virtual worlds like MMOG's, have a larger stickyness. I heard from games where people play it since years, just like you read from World of Warcraft. Exactly here the word "itemselling" is hurting the user base.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So care must be taken how you implement item selling. I prefer the term "Micropayment" as you pay in small amounts and buy things which aren't usually visible to fellow gamers in the same world. A famous example is the XP scroll, which grants you a temporary boost in experience points you gain for monsters and quests.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However the experimentation goes on and usually the creative teams thinking exactly what their customers would pay for are successful. Here customer bahviour or motivation research is very important.&lt;/div&gt;&lt;div&gt;In one game I have data that seasonal items are the best sellers. Halloween costume anyone? Santa Claus hats? People who spend a lot of time in a virtual world love this. Ask yourself why and you are close to find the grail of itemselling.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Generally there are a lot of good business cases here but what works is hard to research if you are just starting or don't have connections to the industry. Thats one point where I usually get paid for, to tell people which works and what doesn't for their online game.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-2380378079658564826?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/2380378079658564826/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=2380378079658564826&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2380378079658564826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2380378079658564826'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/12/item-selling.html' title='Item Selling?'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-3325202863744181083</id><published>2008-12-04T11:28:00.006Z</published><updated>2008-12-04T11:38:40.534Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>German Developer Awards 2008</title><content type='html'>I was attending the &lt;a href="http://www.deutscher-entwicklerpreis.de/"&gt;German Developer Awards 2008&lt;/a&gt; yesterday and was in for a surprise: one of my last games "&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Panzer Tactics DS&lt;/span&gt;" won the "&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Best German Console  Game&lt;/span&gt;"! The game had a difficult history in all aspects and surely this award will help this game which many strategy fans don't even know about.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wskTsy5h3qY/STe_oLcwb2I/AAAAAAAAA4A/okP8Wi5TCms/s1600-h/home_teaser_03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 144px;" src="http://2.bp.blogspot.com/_wskTsy5h3qY/STe_oLcwb2I/AAAAAAAAA4A/okP8Wi5TCms/s400/home_teaser_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5275896185476902754" /&gt;&lt;/a&gt;&lt;div&gt;The developer &lt;a href="http://www.sproing.at/"&gt;Sproing Interactive&lt;/a&gt; surely is proud of this award, and rightly so! Many people worked hard on this project and it wasn't easy to bring on the market.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-3325202863744181083?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/3325202863744181083/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=3325202863744181083&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3325202863744181083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3325202863744181083'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/12/german-developer-awards-2008.html' title='German Developer Awards 2008'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_wskTsy5h3qY/STe_oLcwb2I/AAAAAAAAA4A/okP8Wi5TCms/s72-c/home_teaser_03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-127867066512225873</id><published>2008-11-25T08:49:00.003Z</published><updated>2008-11-25T09:03:52.854Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Browser Games Forum 2008</title><content type='html'>&lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;I was visiting the BGF 2008 last weekend and boy, I was in for a surprise. The conference started 2 years ago and was merely a hobbyist show. Browser games (or BG for short) were considered not being real games, they were undervalued by game developers and publishers alike until recently.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;&lt;o:p&gt;This time some big news overshadowed the conference. Not only did Bigpoint, one of the biggest BG publishers, sold their majority for 100 Million US$ to NBC Universal, but also Gameforge, the other "biggie" announced a planned turnover of 100 million euro ... per year.&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px; "&gt;The result: many investors and high class business angels flocked the show floor to find the next big thing. BG's did seem to have grown up, but it was confirmed later on in the individual sessions. Let me summarize some of them.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px; "&gt;&lt;a href="http://us.bigpoint.com/"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;BigPoint&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;Heiko Hubertz,founder and Ceo of BigPoint showed some market data which showed impressive numbers and business models. They are a lot more open about numbers now since the sale, as it seems they now can proof that the BG market is serious and growing fast. Reaching over 40 million players and doing millions of Euros revenue with micropayments seemed far away a couple of years ago. Heiko pointed out that the market seem get saturated so that budgets of games rise and games need to be found to distinguish yourself.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px; "&gt;&lt;a href="http://www.traviangames.com"&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Travian GmbH&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;One of the starters of the BG market started off with a big “nono”. Siegfried Müller, founder and Ceo of Travian GmbH showed details how their first attempt to work with a publisher failed and listed some facts how the legal case was going because of this. And they showed names as well, not something you want to do unless you are a player --- which they are, but still not something I would do.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;&lt;a href="http://travian.com/"&gt;Travian &lt;/a&gt;is their main game which has been launched impressively into 48 countries in 40 different languages (!). Their company has grown to 70 people, all without any investors or banks. This shows how organically a BG company can grow with their customers. Travian is running on 850 Linux servers in various hosting locations and is one of the rare products also launched in China and Asia. They didn’t tell any revenue though but I know it’s up to several millions per year. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;If you check one of their Travian sites you can see the number of players and click through each of the 40 countries to add them up. Calculate 3-7% paying users and you might get an impression of their monthly revenue.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span class="Apple-style-span" style="font-family: Arial; font-size: 13px; "&gt;Nexxter&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Tung Nguyen from Nexxter showed some examples from China were the market grew over night to extradimensional proportions. Within 2 years the market for BG’s grew to millions of players and revenue. The market seem to copycat the German model and the opinion about the German companies are high due to this. The market data he showed was sure impressive. Entering the market however is still difficult and just a few publishers managed to do so.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;&lt;a href="http://www.cipsoft.com/home/index.php?language=en"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Cipsoft GmbH&lt;/span&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Not really a BG publisher but they run the oldest client based MMO from germany: over 12 years in operation their &lt;a href="http://www.tibia.com/mmorpg/free-multiplayer-online-role-playing-game.php"&gt;Tibia RPG&lt;/a&gt; is still running healthy and well and generating over 6 million Euros revenue per year with 135.000 users per day. They have a mix of subscription and micropayment model and it seems to work for them: they boast over 40 employees and are preparing their next game launch.Their mobile version of the game is also working quite well and seems to be the first real mmo on mobile devices.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;&lt;a href="http://www.teameurope.net/"&gt;Team Europe&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Just a recent announced company to have several Web 2.0 companies underneath, among them BG’s. It wouldn’t interest me a bit but the founders are some of the high end web 2.0 investors on the German market, having exited half a dozen times successfully and are invested in over 50 internet companies. They play with the idea to get the reach to the customer by combining several internet companies under one roof.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Lukasz Gadowski showed the audience how to found, finance, grow and exit an internet company. The talk was very investor specific and might be too much for young BG student teams, but nevertheless showed very well the investor perspective behind their plans.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Smaller Ventures&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;There were a lot of very small teams on the conference. I talked to a couple and was very impressed. One student has a game out there with over 100.000 players, but only in Germany. He is living from his venture and wasn’t really planning to internationalize it although a lot more money would be there. He is having fun with his community and game, "why wasting it for going big".&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Another team has an &lt;a href="http://onlinefussballmanager.de/"&gt;online soccer BG&lt;/a&gt; in Germany with more than 100.000 regular customers and do plan to go international, but don’t want to loose their focus on their home community.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Check this: two examples of very small teams having reached millions of players and boasting 100k online, paying customers. Now extrapolate this to the big players in Germany and you might have over 100 games just being operated in Germany, some of them international, but most of them profitable.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;The big players once announced that Germany has a 60% market share in Browsergames … Worldwide! I do believe them because just adding up the numbers and comparing to other countries does show this.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;However: other countries don’t sleep. I noted a lot of new BG’s in the eastern states, Benelux and other countries as BG’s allow one thing: to publish worldwide without the need of a publisher. Did you notice that the big top game publishers seem to ignore that market? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;There were talks from BG operators from UK, Korea, USA and Russia. Basically they said all the same: Large market, huge growth, but they are all in awe of the German publishers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;So there it is. One gaming market in the hands of Germany and no one knows it. It reminded me what I was saying to the German development community 4 years ago: The single player market will be niche in a few years, you need to go online.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;How many of those developers showed up on the BGF conference? Less than 4 …&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;So I am looking forward to the BGF 2009, I be tit will be a lot larger, with a lot of new big players out there, and the investors and business angels will flock around the rising stars and talking real money.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="mso-ansi-language:EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-127867066512225873?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/127867066512225873/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=127867066512225873&amp;isPopup=true' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/127867066512225873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/127867066512225873'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/11/browser-games-forum-2008.html' title='Browser Games Forum 2008'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-1596516265564895892</id><published>2008-11-19T09:48:00.000Z</published><updated>2008-11-19T09:52:26.196Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='WAR'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='WOW'/><title type='text'>How Game Interface Comforts can destroy MMO's</title><content type='html'>&lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;Community is about communication, that’s obvious right? Richard Bartle in his book "&lt;a href="http://www.amazon.com/Designing-Virtual-Worlds-Riders-Games/dp/0131018167/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1227088214&amp;amp;sr=8-1"&gt;Designing Online Worlds&lt;/a&gt;" clearly defines the stages of communities and one of them stands out: community of interest. The members share a common interest and hook up together.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;In a MMO it is important that players get connected real soon as they meet people and start friendships. This will be the major reason why they stick to the game later on. If you fail designing your game to support this people will leave with less resistance compared to players who already met friends.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;Now lets see what starting players communicate most: questions either about the game mechanics or the game content. The first is quickly resolved when they learned the game and its functions, the second however never stops unless they played through the game's content.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-bottom:0cm;margin-bottom:.0001pt;line-height: normal;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language: EN-US"&gt;Players ask where a mob is, how a quest is being solved or simply if people want to help them for particular content. Other players will gladly help or players with the same quests team up as they share the same interest. And quickly bonds are forged and friends are met. To design your game to enhance meeting people is key to build up a strong bonded community so people won't leave the game behind easily.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Now game designers think in game mechanics, not in community mechanics. That’s the first mistake they do and unfortunately the negative feedback is coming very late to correct it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Wrong game mechanics get immediate feedback and correction is mostly easy. Community building mistakes are much harder to read and to analyze. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Lets look at an example. Warhammer Online (WAR) has the tome of knowledge and an intelligent map. Both will tell you where to go for each quest and what to do exactly. In fact the map marks the areas of quests you accepted and also tells you which quest to finish in that region. That eliminates most of the community connecting questions people will ask. That is the number one reason why the chat is so silent in WAR besides the chat interface design.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;The consequence: people will not find online friends as easily as in other games. In other words the user interface comforts is limiting the community growth of the game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;Note that World of Warcraft does not support any kind of that feature but there are add ons who do that. But their use is entirely optional and you need to install an Add On to make it work, a major obstacle for starting players. As soon as those players have advanced knowledge they are fit to use it, but at that point they met enough people online to have connected and stay.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-size:10.0pt;line-height:115%; font-family:&amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;mso-ansi-language:EN-US"&gt;So listen designers: carefully consider your game design what it does to community growth and stickiness, not only in term of game mechanics.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-1596516265564895892?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/1596516265564895892/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=1596516265564895892&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/1596516265564895892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/1596516265564895892'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/11/how-game-interface-comforts-can-destroy.html' title='How Game Interface Comforts can destroy MMO&apos;s'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-670495482038024463</id><published>2008-11-17T08:47:00.002Z</published><updated>2008-11-17T08:50:07.542Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Gstar Coverage</title><content type='html'>I can't read Korean but their coverage of the GStar KGC Konference is up for most talks, among them mine:&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.thisisgame.com/board/view.php?id=198579&amp;amp;category=8022"&gt;Teuts Talk on ThisisGame&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some of the slides are pictured too&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-670495482038024463?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/670495482038024463/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=670495482038024463&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/670495482038024463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/670495482038024463'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/11/gstar-coverage.html' title='Gstar Coverage'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-3812709746763007312</id><published>2008-11-15T14:21:00.003Z</published><updated>2008-11-17T08:51:33.222Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><title type='text'>Future Interfaces</title><content type='html'>Minority report sparked the new generation of touch interfaces, based on research art various US universities and research sites. The prototypes usually were slow, even the windows tablet Bill Gates showed wasn't really up to the performance. This new one however showed how far they progressed so that they are close for us to experience:&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2229299&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=2229299&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/2229299"&gt;g-speak overview 1828121108&lt;/a&gt; from &lt;a href="http://vimeo.com/user922585"&gt;john underkoffler&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-3812709746763007312?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/3812709746763007312/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=3812709746763007312&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3812709746763007312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3812709746763007312'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/11/minority-report-sparked-new-generation.html' title='Future Interfaces'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-2284991933503649654</id><published>2008-11-07T10:09:00.001Z</published><updated>2008-11-07T10:09:31.334Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Gstar Seoul - Korea</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="mso-ansi-language:EN-US"&gt;I am being invited to the GStar show in Seoul next week to talk about the European MMO market and its differences to the Asian. I nearly canceled it but was too intrigued to travel to the future of online gaming. The Korean market seems years ahead of us and their experiments in online games, social networks and online advertising are too interesting for me to pass.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="mso-ansi-language:EN-US"&gt;Imagine: Korea has over 3500 development companies doing online games. I guess that’s more than all games development companies combined in USA and Europe. Their problem is market saturation and they need expansion space.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="mso-ansi-language:EN-US"&gt;Until today they haven’t learned how to enter foreign markets, as we haven’t learned to enter the Asian markets. Now what would happen if they learn how to do successful games in their market and ours? With their experience, development power and money they would swamp and conquer the online market here. Blizzard beware, there is a huge attack incoming!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="mso-ansi-language:EN-US"&gt;I try to get as many impression as I can and share them with you. If you know any specific game you heard about but isn’t well known here let me know and I check it out over there.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-2284991933503649654?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/2284991933503649654/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=2284991933503649654&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2284991933503649654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2284991933503649654'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/11/gstar-seoul-korea.html' title='Gstar Seoul - Korea'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-8185558581384657050</id><published>2008-11-03T13:53:00.005Z</published><updated>2008-11-03T14:22:34.835Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><title type='text'>PC Gaming is Dead - NOT -</title><content type='html'>Console sales are up, console game sales are up, they will brake world records this christmas as over 90% of them are sold during this period. From history I know that in the last 2 years of a console life cycle the hardware will sell as many units as they sold in the first 3 years. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thats worrying a lof of PC games developers who didn't get their foot in the console door as the unitsales of console games are millions instead of hundres of thousands as on the PC.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But do not worry. For one console games are a bitch to develop, its very expensive. Thats the key to PC games: dvelopment is much easier and flexible, but of course the PC platform sucks as its a moving platform compared to the stable hardware of consoles.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But don't fret, the discussion that PC games are dead is repeating itself every 5-6 years when the console lifecycle is at its height. It never happened though and it won't change as far as my 20 years experience goes. And I heard this discussion 3 times already.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First: the console will show its age end of 2009 and too much software on the shelf will limit sales of the multi million dollar budget games. Additionally the hit games of 2005-2008 will be on the shelf for half the price hurting sales of new developments. And as the platform doesn't change the games are still in perfect shape to be sold.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At that time the PC will be more advanced than the console generation and offers more power to experiment with game content. The consoles will be pretty much limited at that point.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Additionally the new console generation will be anounced to developers and publishers and to be the first on the platform at launch they have to start 2 years ahead ... that means 2009. As the investment in those launch titles is very high the key teams will abandon the current generation of the consoles or move the development to "cheap" locations, lessening the quality. During that time the risk of publishing a new multi million dollar game is so high that experienced publishers will stick to sequels. As we know sequels never sell better than the original on the same platform. All this together will drop the console market to its knees and will put the kiss of death on them as soon as the new generation launches.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What happens to the PC meanwhile? We will see new games, genres, and indy development taking place which makes the PC ideal for a lot fo game types. When the console shelf space is flooded with budget software and sequels the PC shows where the impulses comes from.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So the PC never dies. The trap you can enter is if you do what everyone else does. No one is interested in a RTS when you can't beat Blizzard or EA's frenchises. If you can't don't do it. Online is key and a lot of niches are still open. Think different, look at the large picture of the games market, not on genres and games which are already on the shelf. Think counter intuitive. If you currently see a large wave of good shooters don't develop them. Look at what is missing on the shelfs but sold in the past 5 years. Thats key to your product strategy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For more information check out the talk I did years ago on the industry life cycle on &lt;a href="http://www.teut.net"&gt;www.teut.net&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-8185558581384657050?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/8185558581384657050/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=8185558581384657050&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8185558581384657050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8185558581384657050'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/11/pc-gaming-is-dead-not.html' title='PC Gaming is Dead - NOT -'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-3288983597443006375</id><published>2008-10-28T11:15:00.005Z</published><updated>2008-10-28T11:47:57.488Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><title type='text'>Game Settings that don't sell</title><content type='html'>I have been teaching a lot of students recently and one topic came up again which I think should be common knowledge, but unfortunately it isn't: Which themes or settings in games do not sell? Which settings do sell well?&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I am a big fan of "CNN" compatible  settings, in other words all settings people are used to from watching big TV are fine for games usually, but remember that popularity varies from continent to continent. As settings are very broad it is easier to tell developers which do NOT sell. Of course there are always exceptions to the rule...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you have access to sales data reaching back for years you can verify this easily:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Underwater doesn't sell&lt;/span&gt;&lt;/div&gt;&lt;div&gt;It is a common misconception that underwater sells. It usually doesn't with the exception of submarine simulations, and even the simulation genre is pretty dead (Flight sims aside). It is a sexy setting, feels like space sims but with more interesting possibilities. But somehow people do not feel well underwater. It is a surounding not many of us are comfortable or experienced with. If we dive we usually have our eyes closed or the view range is limited. We mostly know underwater from TV documentaries.&lt;/div&gt;&lt;div&gt;Not feeling comfortable is key here to the setting. People simply like their natural habitat more than underwater. So my recommendation is if you plan to place your game underwater: don't.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Wild West doesn't sell&lt;/span&gt;&lt;/div&gt;&lt;div&gt;The classic western theme either from hollywood or the european vision of it doesn't work. I don't know exactly why but somehow it seems the wild west is a part of american history the americans tend to forget as it wasn't very civilized during those times. The romantic view we europeans have due to books or movies is very misleading. Hint for germans: Karl May educated a whole generation about the Wild West which doesn't work for americans.&lt;/div&gt;&lt;div&gt;I think the setting is also pretty old. In my younger times Wild West was cool, as were pirate films. Nowadays a younger generation of  kids like the setting but pretty fast loose interest when Bruce Willis, Batman or Spiderman replaces their picture of heroes. &lt;br /&gt;&lt;div&gt;Pirate settings did fall into the same category but the recent hits of pirate movies did push sales in this setting a bit. But putting the movie license aside a pure pirate settings is a bad idea if not taken into the correct historical setting.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Sci Fi usually doesn't work&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Thats a suprise for many but hard core Sci Fi usually doesn't work. Strangely Sci Fi has many facettes where some of them work quite well. If your setting is close to current living but with a touch of future technology it works very well. If you reach far out into the future the likelyhood that your game works is lessened considerably.&lt;/div&gt;&lt;div&gt;Some years ago Fantasy would have been listed here as well, but Lord of the Rings educated a world what classic fantasy is all about followed by the recent hits of books like Harry Potter or Eragon did their job as  well. Even my mom now knows what an Elf is.&lt;/div&gt;&lt;div&gt;With Sci Fi there hasn't been a major hit recently to educate the masses. Star Wars is long time ago and Clone Wars is aimed at a young audience. But even Star Wars is merely a shakespeare story in another setting, so it works. &lt;/div&gt;&lt;div&gt;This setting is the only one which you can use if you follow some rules that you aren't too far off from human experience. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Many readers might not agree with Sci Fi being a bad choice but think about it: why does Call of Duty outsell Unreal or Prey?&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-3288983597443006375?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/3288983597443006375/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=3288983597443006375&amp;isPopup=true' title='7 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3288983597443006375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3288983597443006375'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/10/game-settings-that-dont-sell.html' title='Game Settings that don&apos;t sell'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-6713193762427249202</id><published>2008-10-11T23:57:00.000Z</published><updated>2008-10-11T23:58:03.775Z</updated><title type='text'>One link ....</title><content type='html'>&lt;a href="http://fantasticcontraption.com/"&gt;http://fantasticcontraption.com/&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Enough said. Try it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-6713193762427249202?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/6713193762427249202/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=6713193762427249202&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/6713193762427249202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/6713193762427249202'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/10/one-link.html' title='One link ....'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-5335536926277322897</id><published>2008-10-07T22:23:00.002Z</published><updated>2008-10-07T22:24:10.994Z</updated><title type='text'>Teut's Trivia</title><content type='html'>Teut Weidemann appears in a classic game of the 80's. Can you name it? Win a prize! (and no it's not MUDS, where is he appearing too)&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-5335536926277322897?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/5335536926277322897/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=5335536926277322897&amp;isPopup=true' title='3 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/5335536926277322897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/5335536926277322897'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/10/teuts-trivia.html' title='Teut&apos;s Trivia'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-7935171138096716124</id><published>2008-10-07T16:31:00.002Z</published><updated>2008-10-07T16:33:37.000Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>In case you missed it ...</title><content type='html'>Some weeks ago I was invited to be interviewed by Chaos Radio Express, a podcast, to talk about the game industtry in general. So if you missed it here it is: (german language)&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://chaosradio.ccc.de/cre089.html"&gt;http://chaosradio.ccc.de/cre089.html&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-7935171138096716124?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/7935171138096716124/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=7935171138096716124&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/7935171138096716124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/7935171138096716124'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/10/in-case-you-missed-it.html' title='In case you missed it ...'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-4499886792986627537</id><published>2008-10-03T09:05:00.003Z</published><updated>2008-10-03T09:12:40.044Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='WAR'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>WAR Patch 1.01 - Fix and Break</title><content type='html'>If you ever wanted to know how complicated it is to operate a MMO you just touched the surface. Its a huge task to operate the servers, the customers, the billing, and the development.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The development has to service at least 3 versions of the game at once. The current live version might need emergency patches (exploits, crashes). The current patch you are working on is another and is very near the live version. And there is the future large patch you are working on, new features and expansions. Can you imagine how complex it is to merge those versions to make a stable patch? Its tough and to be honest if there wasn't &lt;a href="http://perforce.com/"&gt;Perforce&lt;/a&gt; I wouldn't know how this can be done.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But developing a new version is one side. The other side is worse: Testing is a nightmare. A MMO is a complex game, so if you change fundamental things how do you test the beast? It's nearly impossible to test all sides of a live MMO and it gets worse the older the game gets: complexity is added nearly every month.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So it is natural that bugs slip by, some hidden ones and some obvious ones where you ask yourself: why did they overlook this one?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A blog has some aspects listed of the recent Warhamemr Online Patch 1.01, and if you don't know this blog check it out, its pretty nifty: &lt;a href="http://www.keenandgraev.com/?p=1537"&gt;Keen &amp;amp; Graev's Gaming Blog&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-4499886792986627537?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/4499886792986627537/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=4499886792986627537&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/4499886792986627537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/4499886792986627537'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/10/war-patch-101-fix-and-break.html' title='WAR Patch 1.01 - Fix and Break'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-2323648430530566508</id><published>2008-10-03T08:56:00.004Z</published><updated>2008-10-03T09:01:20.048Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='guilds'/><category scheme='http://www.blogger.com/atom/ns#' term='WOW'/><title type='text'>Holy Warriors Guild Meeting</title><content type='html'>Holy Warriors is my World of Warcraft guild. One of our members organized a guild meeting some time ago. I thought not many people would go but as it turned out over 40 people showed up. We definately want to repeat this! We had fun, lots of fun (and drinks ...)&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you look at the mix of members in our guild we have everything: Young, middle aged, short, tall, male, female.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Check some pictures of the meeting in my picasa album: &lt;a href="http://picasaweb.google.com/teut986/HolyWarriorsGildentreffen2008#"&gt;Holy Warrios Guild Meeting&lt;/a&gt;&lt;a href="http://picasaweb.google.com/teut986/HolyWarriorsGildentreffen2008#"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Before we met I had  predicted that a guild meeting usually causes "Guild Drama" and one or more members will quit shortly after it. At first it didn't look that way. Many online friends became real friends, it bonded us together. But shortly after that some people did leave the guild, for various reasons. Strangely enough most of the members who quit did NOT attend the guild meeting. Coincidence?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-2323648430530566508?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/2323648430530566508/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=2323648430530566508&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2323648430530566508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2323648430530566508'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/10/holy-warriors-guild-meeting.html' title='Holy Warriors Guild Meeting'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-8429215515695357087</id><published>2008-10-02T23:07:00.005Z</published><updated>2008-10-03T19:05:26.927Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Shutting down MMO's</title><content type='html'>Usually MMO's aren't shut down within the first years. I was surprised to see &lt;a href="http://news.bigdownload.com/2008/10/02/rf-online-to-shut-down-nov-10/"&gt;news&lt;/a&gt; about Codemasters shutting down one of theirs. Its all due to license problems. But how shortsighted is this to license a MMO for just a short period of time? Some business guy didn't pay attention and mixed up retail games with MMO's.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Note: Ultima Online is still running after 12 years of operation, with profits I might say. Sometimes if a game shows its age (like Meridian did) it might get shut down, but a game only online for two years? (RF Online was launched november 2007)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-8429215515695357087?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/8429215515695357087/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=8429215515695357087&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8429215515695357087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8429215515695357087'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/10/shutting-down-mmos.html' title='Shutting down MMO&apos;s'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-2843149305673654330</id><published>2008-10-02T17:53:00.004Z</published><updated>2008-10-02T18:15:42.295Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='WAR'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='WOW'/><title type='text'>Western View on MMO Population</title><content type='html'>There are serveral statements from important people among the MMO creators that a launch of a new MMO doesn't hurt their player base. There is Age of Conan which didn't hurt World of Warcraft, Lord of the Rings was unimpressed too. Now Warhammer Online shipped and neither games seem to be impressed or are loosing players, still WAR claims to have 500.000 players only weeks after launch.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Why are people worried about players moving? Because they see their own view playing their favourite MMO and maybe switching with their friends. What they seem to forget is how many MMO's are out there. We see our western created MMO's as the prime of the market, but to be honest they aren't. Measured on population there are MMO's in Asia which are far bigger than World of Warcaft. If you count non fantasy MMO's too the population of Warcraft seem to be small compared against the playerbase of for example &lt;a href="http://www.neopets.com/index.phtml?lang=en"&gt;Neopets Online&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are many fantasy MMO's free to play out there too. And every week &lt;a href="http://www.aeriagames.com/games"&gt;I am stumbling over more&lt;/a&gt;. Many of them are localised versions of Korean MMO's, some aren't. Still there are so many &lt;span class="Apple-style-span" style="font-style: italic;"&gt;free &lt;/span&gt;massive online games out there that you might wonder why they didn't hurt the population of WoW, WAR or AoC. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The answer is simple: target audience. Casual Gamers vs. Hardcore vs. "Hey I am new here, what is a MMO?". I heard once a statement from Blizzard that many of their WoW gamers claim that WoW is their first game they have played. Thats a big statement and worth considering why WoW attracts those people. Some hints: WoW runs on old machines, its very easy to use and explains everything you need to play it. At level 1 you need 3 buttons and a mouse, thats all. Compare that to the complexity in WAR or AoC.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, my summary is simple: no new MMO launch will hurt the player base of an existing MMO much. If a playerbase is diminishing look for other reasons.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-2843149305673654330?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/2843149305673654330/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=2843149305673654330&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2843149305673654330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2843149305673654330'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/10/western-view-on-mmo-population.html' title='Western View on MMO Population'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-2727746306681564937</id><published>2008-10-01T18:42:00.007Z</published><updated>2008-10-01T19:27:07.072Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='WAR'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='WOW'/><title type='text'>WAR(hammer) Online, MMO in silence</title><content type='html'>As some of you know I am a WoW addict. Yes, I admit it. As my main character is level 70 with full T6 epic I got really nothing much to do in the current edition of WoW. You don't know what I am talking about? Then this article might be not for you.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, after having reached my goals of all important  items for my level 70 priest (healer)  I got interested for a while in my old character, a hunter. After some "twink runs" and other instances he got decent equip. My raid invited him once as we had too many healers and I reached top spots in the damage meter. So he isn't quite as bad as twinks used to be.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So its natural that I needed some small distraction from WoW. One weekend my girlfriend and I got bored from playing WoW  (yes she plays MMO's, what a woman! And yes she looks good :). So I rushed to a local game store before it closed and bought two copies or Warhammer Online (WAR for short) just to test the 30 day free trial.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yes, WAR is good, but it is very different from WoW. The first thing you'll notice is that its not as deep as WoW. Less details, a lot of shortcuts. For example when you accept a quest your map will show you exactly where to go. You can even click on the quest marking of the map and a tome will open explaining you the quest. Its questing for noobs. In WoW there is always a lot of talk in the chat about "where can I find XYZ" or "Anyone want to help with quest ABC?". The intelligent map in WAR got rid of that. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Result: &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Silence&lt;/span&gt;. Utter silence. No one talks. Its strange. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yes, if you group or raid there is talk but even then less than in WoW. As many things got "noobyfied" in WAR there isn't a lot to talk about, not even boss tactics. Tank and spank, thats it most of the time. No special talents needed, strategies etc.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Silence. Thats strange for a MMO isn't it. Don't get me wrong, WAR is a good game but appeals to a different crowd. If you like a complex MMO with deep story, tons of stuff and tactics to discover and lots of things to do go for WoW. If you love PvP, large scale castle sieges and tons of stuff to kill go for WAR. Its hard to compare these two but luckily WAR isn't competing with WoW.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The major concern I havewith WAR  is questing. Its boring as hell, all quests are identical: go A, kill B, collect C. Yes, in WoW many quests are like that but looking into the expansion Wrath of the Lich King the quality of questing has risen tenfold. Even compared to questing in Burning Crusade the WAR experience is lacking.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Additionally my major concern is that questing isn't necessary at ALL in WAR. You don't need to. Go PvP instead, you get more experience for loosing battlefields than for 3 quests! "But the drops and equipment ..." you say. Well, more PvP means more faction level which grants you access to equipment far superior to all quest items or drops. Believe me, don't quest, go PvP, its faster in levelling too.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So WAR is a PvP levelling experience and it does it well. Go for it if you love PvP and specially open PvP or castle sieges. They rock.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Want an experience like a single player RPG but the added social component and end game raids? Go for WoW.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-2727746306681564937?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/2727746306681564937/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=2727746306681564937&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2727746306681564937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2727746306681564937'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/10/warhammer-online-mmo-in-silence.html' title='WAR(hammer) Online, MMO in silence'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-4896701147839490935</id><published>2008-09-29T17:47:00.001Z</published><updated>2008-10-01T19:13:11.896Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><title type='text'>Blogging on iPhone</title><content type='html'>I am trying blog software for my iPhone and finally found one which works. This means I can update ms blog when I am on travel which is the only time I can actually write here.&lt;br /&gt;So watch this space for more frequent updates. &lt;div class="iblogger-footer"&gt; &lt;p style="text-align:right;font-size:10px;"&gt;[Posted with &lt;a href="http://illuminex.com/iBlogger/index.html"&gt;iBlogger&lt;/a&gt; from my iPhone]&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-4896701147839490935?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/4896701147839490935/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=4896701147839490935&amp;isPopup=true' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/4896701147839490935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/4896701147839490935'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2008/09/blogging-on-iphone.html' title='Blogging on iPhone'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-962787542186207739</id><published>2007-05-04T15:05:00.000Z</published><updated>2007-05-04T15:07:11.182Z</updated><title type='text'>Sorry for absence</title><content type='html'>I am pretty busy lately and couldn't update my blog as often as I liked to. I am not &lt;a href="http://tobold.blogspot.com"&gt;Tobold&lt;/a&gt; who can update daily, sometimes more than once per day.&lt;br /&gt;&lt;br /&gt;If you are interested what I am up to check my download site &lt;a href="http://www.teut.net"&gt;teut.net&lt;/a&gt; for new downloads of my talks (latest talks are on the bottom, yeah, I might want to make that upside down)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-962787542186207739?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/962787542186207739/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=962787542186207739&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/962787542186207739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/962787542186207739'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2007/05/sorry-for-absence.html' title='Sorry for absence'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-1168787764374657286</id><published>2006-11-16T08:29:00.001Z</published><updated>2008-10-01T19:12:39.601Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='WOW'/><title type='text'>Monopolism: Little Changes - Great Effect</title><content type='html'>Sometimes little changes in WoW go unnoticed until they hit the crowds. There is no uproar or even bad comments about this small little change: disenchanting items of a certain level now need a certain skill level to do so. So you need skill 225 to disenchant epics.&lt;br /&gt;&lt;br /&gt;Whats the deal? First many players had disenchant twinks. They sent all their greens and blues they don't need and aren't soulbound to him to be disenchanted, selling the essences. You only need skill one to do so, in fact you can skill all the way up to 75 by simply disenchanting stuff.&lt;br /&gt;&lt;br /&gt;Many power gamers with tons of epic armor sets in their bank are sometimes reskilling an easy to learn skill like herbalism or mining for disenchanting. They clean up their bank, sell the nexus or essences, and reskill to the original. Expensive? Worth it.&lt;br /&gt;&lt;br /&gt;Now thats history with the new patch coming in.&lt;br /&gt;&lt;br /&gt;What does it mean for gameplay: you need a good enchanter with you on raids, otherwise you loose considerable money for BOP items you don't need. For big raids never a problem, but for random raids? You trust ONE enchanter to keep all the essences and distribute them afterwards? Not me. I can see some bad stories coming up here.&lt;br /&gt;&lt;br /&gt;The major point however is this one: the enchanter now controls a monopole. Let me explain: Blacksmiths need ore. So they skill mining and supply themselves, or can buy the supplies from another miner or the auction house, easy.&lt;br /&gt;&lt;br /&gt;An Alchemist need herbalism to find the herbs he needs for potions, or someone else does it.&lt;br /&gt;&lt;br /&gt;What about Enchanters. They have both in ONE skill. They are the ONLY ones who can make their raw material with the same skill they do the echantments.&lt;br /&gt;&lt;br /&gt;This means basically that essences will get VERY expensive as they are the only ones to create them, and control who gets them.&lt;br /&gt;&lt;br /&gt;The price will skyrocket. Most essences in the auction house are from disenchant twinks or random raids who sell their essences from their runs. This will be reduced considerably as not all random runs have Enchanters with them. In fact not very many do enchantment anymore as the skill doesn't earn enough money as herbalism or alchemy does. So essences will get rare, prices will skyrocket.&lt;br /&gt;&lt;br /&gt;The current price drop in nexus crystals for example is temporary. Its fueled by the Burning Crusade expansion as new enchants are intoduced who no longer need nexus crystals. But see this: when those are being used and supply are short level 60's will need nexus again, and prices will stablize, but at a much higher price than before.&lt;br /&gt;&lt;br /&gt;All this could be prevented or made "fair". Let the Enchanter disenchant in the trade window. Of course BLizard never implemented this as it will be abused to its extreme. Thats the primary reason Blizard doesn't allow it. Let me give Blizard a suggestion, free, I won't charge for it :)&lt;br /&gt;&lt;br /&gt;Let enchanters create power orbs which have x charges. They can sell those to other players. Orbs have the power to disenchant one item per charge. Orbs can be made with various levels for the item levels in question.&lt;br /&gt;&lt;br /&gt;Simple. Effectice, prevents the abuse Blizard fears. But destroys the market value of enchanters.&lt;br /&gt;&lt;br /&gt;I made my choice. I am skilling my enchanter now. I want to be part of the monopole. Lets make money with the system ^^&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-1168787764374657286?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/1168787764374657286/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=1168787764374657286&amp;isPopup=true' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/1168787764374657286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/1168787764374657286'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/11/monopolism-little-changes-great-effect.html' title='Monopolism: Little Changes - Great Effect'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-2030287306611781265</id><published>2006-11-15T14:50:00.001Z</published><updated>2008-10-01T19:12:56.894Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='WOW'/><title type='text'>My T1 Item XYZ doesn't drop!</title><content type='html'>&lt;em&gt;&lt;span style="font-size:78%;"&gt;(replace XYZ with any item you are waiting for)&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;Sereral MC or BWL runs moan about drop rates of certain items. Many classes wait for their T2 legs to drop at Ragnaros or the Priests for their epic quests, or the hunters for theirs. It depends on raid and is totally different for each which items or set items they are waiting for.&lt;br /&gt;&lt;br /&gt;Common in these raids are the fixed raidleaders and loot masters, ie. they are usually the same person.&lt;br /&gt;&lt;br /&gt;I will leave theory behind this on the side because it would be too technical and boring, but fact is that changing the raidleader and lootmaster BEFORE ANYONE enters the instance will change the loot composition. It has been tested and proven by some guilds. You can't predict loot this way, thats not possible, but you can increase the random factor.&lt;br /&gt;&lt;br /&gt;So if you are in one of those raids where certain items never drop simply do this:&lt;br /&gt;Load the person you want to be the loot list initiator (lets call him LLi) first, give him lead and he should give himself the loot master. Give the raidleader an (a) to allow him loading the rest of the raid.&lt;br /&gt;&lt;br /&gt;Stay with the loot master until the first boss kill. After that he can give back the lead and loot master to the real raidleader.&lt;br /&gt;&lt;br /&gt;Change this person as often as possible. Remember which person seems to drop the best loots and retest. Let him be that LLi for three runs and see if thats consistent.&lt;br /&gt;&lt;br /&gt;You don't believe this? Let me give you some examples.&lt;br /&gt;&lt;br /&gt;We only have seen the hunter epic quest item (the leaf) in Major Domus chest for a long time. Priests were pretty demoralized by this. So we changed the LLi and the priest epic quest got back to its normal 50/50 chance and all our priests now got their nice epic staff now.&lt;br /&gt;&lt;br /&gt;The hunters never ever saw their T1 helmet drop, only ONCE in over 20 MC runs. We changed to another LLi and we got lucky: he pulled out the hunter T1 helmet from Garr. Everytime this one person is the LLi we get a high chance for hunter items (and some other classes, but the rareness of the hunter items was obvious).&lt;br /&gt;&lt;br /&gt;We have one mage as LLi. Everytime he is raidlead and loot master we get a much higher percentage on random T1 drops than any run before. We usually found none, one or two. When he is the LLi we find 5-8 on every run. Our guild bank is pretty rich now because it allows us to sell those excess items as most classes now got their non bound T1 items full.&lt;br /&gt;&lt;br /&gt;Before you dish this article as "can't be true" please try it yourself. As I said its IMPORTANT that the LLi is loaded first and enters, if possible, the instance first. If you are interested in details why this is happening let me know and I can post an article about the theory behind this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-2030287306611781265?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/2030287306611781265/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=2030287306611781265&amp;isPopup=true' title='5 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2030287306611781265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/2030287306611781265'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/11/my-t1-item-xyz-doesnt-drop.html' title='My T1 Item XYZ doesn&apos;t drop!'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-1349465529113299806</id><published>2006-11-02T14:22:00.001Z</published><updated>2008-10-03T19:06:41.711Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='WOW'/><title type='text'>Burning Crusade - Bad Design?</title><content type='html'>As mentioned earlier I play Burning Crusade (BC), the expansion of World of Warcraft, since alpha. I play it with mixed feelings, not only because I have to do it all over again when it launches (all my data will be erased), but because I feel it has design flaws.&lt;br /&gt;&lt;br /&gt;An expansion should &lt;strong&gt;expand&lt;/strong&gt; the universe it needs to &lt;strong&gt;tie&lt;/strong&gt; into the existing world. It needs to expand on concepts which where successful in the first one. Currently when I play BC I have the feeling of playing 2 games in one, separated, not even joined.&lt;br /&gt;&lt;br /&gt;It starts with the fact that you have to enter BC through a Dark Portal. You are being teleported to it. It continues on the world map: while the two contents where visible on the map and a click apart the new one appears as a separate entitiy outside of the old continents.&lt;br /&gt;&lt;br /&gt;And my feeling of separation continues with the details. Let me give one example. If you need resources for your skill (enchanting as an example) you need resources found by disenchanting stuff of the level of the enchantment. No biggy here. In BC you do the same, but if you skill over 300 the "old" reagents you needed are forgotten. You expect you might use the high reagents like nexus crystals for at least some enchantments, but you don't. Its like a cut. Over the skill of 300 you need new ones ONLY found in BC.&lt;br /&gt;&lt;br /&gt;What about the guilds who saved their valuable nexus for their enchantments they desparately need to beat the instances? They are now placed like in the middle of nowhere. The effects are already being felt in the old world: nexus prices dropped from like 25g+ down to 15g in the past 2 weeks. They won't be needed anymore as the new enchants are of course better.&lt;br /&gt;&lt;br /&gt;Lets take a look at mining. You mine ore and smelt them to metal bars. Many skills need those rare metals to build fantastic weapons and armor. So I expected that the most sought after bars "Elementium bar" will be used for some high end items in BC.&lt;br /&gt;&lt;br /&gt;But no. You don't need them at all. You only need rare metals found - you guessed it - in BC exclusively. In case you don't know: to smelt elementium bars you have to gather 10 arkane crystals (another item whic BC doesn't need at all) and smelt the elementium ore -which you can only find as an epic drop inside the Black Wing Lair. On top of that you only learn to smelt elementium by mind controlling a gnome inside BWL. My raid guild collected a lot of these to prepare to build the super powerful weapons.&lt;br /&gt;&lt;br /&gt;The whole design of the dependencies was awesome in WoW. If you wear such a sword of power you are a hero. You worked for it, a raid guild worked very hard for it.&lt;br /&gt;&lt;br /&gt;When BC comes the awesome weapon becomes a worthless toothpick. Your elementium ore becomes worthless, already dropping in price form 500g down to 120g, and no one wants it.&lt;br /&gt;&lt;br /&gt;Why did Blizzard do this? Why at least could some rare materials not being used for BC items? Elementium Ore/Bars, nexus and arcane crystals, all worthless soon? The wealth we worked for so hard is now beaten to death by BC. Is that fair? No it isn't.&lt;br /&gt;&lt;br /&gt;Of course there are exceptions, and VERY bad ones too. Dreamfoil is the most expensive herb you can find. It is needed by raid guilds for all sorts of potions they need to beat MC, BWL, AQ40 and Naxx. Replacing it by a new one would make sense right?&lt;br /&gt;&lt;br /&gt;No, they did break their rule. Some of the high end potions need dreamfoil still, like the Super Healing Potion. Why did they do this just to dreamfoil and not to the other materials I mentioned?&lt;br /&gt;&lt;br /&gt;Ask the designers. I don't know, but somehow they want to create a two class community: the ones with BC and the ones without. The separation will be so intense that people might be forced to buy BC just because otherwise WoW wouldn't be a complete game.&lt;br /&gt;&lt;br /&gt;From experience of other expansions of MMOG's (like the original Everquest) Blizzard doesn't need to worry about selling the expansion to their customer base: over 80% will buy it anyway, thats the number each MMOG showed when launching expansions. Hell, there is Guildwars, a game only based around making money with expansions as they don't even charge a monthly fee.&lt;br /&gt;&lt;br /&gt;What does this mean for us? Throw out your valuable stuff, sell now. Empty your raid guild bank and sell that crap, it will be worthless 3 month after BC shipped. Who needs a +15 resist enchant (needing 2-3 nexus crystals) anyways if there is a better one someone from BC can do to your item?&lt;br /&gt;&lt;br /&gt;Of course there might be another behaviour coming in: as the high end material becomes cheap more players can actually afford those enchants or weapons, armor whatever. We will see.&lt;br /&gt;&lt;br /&gt;I personally don't like the separation they put into those new skills. In case you want to check your skill and what material it needs check &lt;a href="http://www.thottbot.com/"&gt;http://www.thottbot.com&lt;/a&gt;, click beta and look up your trade skill on the left. Not all recipes has been found yet, but the glimpse you get will tell you what items will loose value, and which don't.&lt;br /&gt;&lt;br /&gt;I wished Blizzard would have tied in everything we worked for so hard into BC in a much better way. Why not leaving Elementium (as an example) in there? For a level 70 guild its easy to beat BWL, so farming it there would be easy and fun. My bet is that BWL will be an empty haunted place soon. Bliz can turn off the BWL servers and no one would notice.&lt;br /&gt;&lt;br /&gt;Now they simply cut the world in half. Forget what you needed in WoW, you need all new stuff and we will live in the new Outlands for a long time, as only there you will find what you need to enchant, tailor, cook or whatever you do while waiting for the PvP to tick in.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-1349465529113299806?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/1349465529113299806/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=1349465529113299806&amp;isPopup=true' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/1349465529113299806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/1349465529113299806'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/11/burning-crusade-bad-design.html' title='Burning Crusade - Bad Design?'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-3133571427003600046</id><published>2006-11-02T10:11:00.000Z</published><updated>2006-11-02T10:13:32.086Z</updated><title type='text'>I can't Wii</title><content type='html'>&lt;a href="http://www.slickboards.net/media/wii_unbox/7-1.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.slickboards.net/media/wii_unbox/7-1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;I can't wait to hold my Wii in my hands. Yes I admit it, I am a Nintendo fanboy. I own all Nintendo consoles since they exist and love each of them. Some people in the world are luckier than us europeans though. I even drool over the images other people post unpacking the beauty.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-3133571427003600046?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/3133571427003600046/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=3133571427003600046&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3133571427003600046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/3133571427003600046'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/11/i-cant-wii.html' title='I can&apos;t Wii'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-8624942220388361190</id><published>2006-10-31T10:06:00.000Z</published><updated>2006-10-31T10:07:20.625Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>Update on my downloads</title><content type='html'>I just made a quick translation of my talk I held in 2001 about the 5 year cycle of the gaming industry. Just use the quicklink to your right to find it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-8624942220388361190?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/8624942220388361190/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=8624942220388361190&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8624942220388361190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/8624942220388361190'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/update-on-my-downloads.html' title='Update on my downloads'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-7901429949415487904</id><published>2006-10-30T12:01:00.000Z</published><updated>2006-10-30T12:30:41.354Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>Publishers are stupid (in germany at least)</title><content type='html'>I just don't get it. The marketing people of german distributors are just stupid, plain stupid. I am talking about covermounts. In case you don't know: in germany most major magazines have one or more full games on their DvD. Thats right, a full game for the price of a magazine. You also hav eto be aware that german magazines sell far more than any other counterpart worldwide (ok, lets talk western world, I don't know about Asia). The largest magazine has a circulation of well beyond 500.000 sodl copies ... each month. And yes, they have a FULL game on top of every DvD.&lt;br /&gt;&lt;br /&gt;When this started a couple of years ago (PC Player invented that here I think 1995?) usually older games where on the CD/DvD. That was during a time when a one year old game really looked a year old. The graphic advancement in technology was much faster back then. Today the visual quality doesn't jump tremendously like it did in the past. A game which was high end last year also looks pretty good this year. Even some games 2 or more years old still look decent.&lt;br /&gt;&lt;br /&gt;Of course there is money behind it, magazines pay a lot of money per covermount. However it is the publishers decision WHEN the covermount is being released.&lt;br /&gt;&lt;br /&gt;What happened this month? Neverwinter Nights 2 is being reviewed and the launch hype is there with widespread advertising (6 page ads? Wtf!). And PC Games has Neverwinter Nights 1 on their covermount while their sister magazine has the Add On on theirs. Do marketing people REALLY believe this helps sales for NWN2? Do they actually PLAY their games?&lt;br /&gt;&lt;br /&gt;Someone who doesn't know NWN (yep there are some out there) and actually starts to play NWN won't play another RPG for weeks, if not months. Its that big, its huge, and a very good RPG on top. And he gets it for $5. And he gets a magazine on top. Or is it vice versa? Who knows.&lt;br /&gt;&lt;br /&gt;Publishers, listen. Dont covermount your primary IP when your sequel is going to hit the shelf. It hurts. Believe me. Ask your gamers. Ask your audience. Thats a stupid decision you made, and its not the first time you did so. Every year you loose customers, destroy the value of high end games in the mind of your customer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-7901429949415487904?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/7901429949415487904/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=7901429949415487904&amp;isPopup=true' title='3 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/7901429949415487904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/7901429949415487904'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/publishers-are-stupid.html' title='Publishers are stupid (in germany at least)'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-217566365971542345</id><published>2006-10-25T11:46:00.000Z</published><updated>2006-10-25T11:48:33.564Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>My Industry Talks Online</title><content type='html'>I added another link on the sidebar which leads to a simple website with downloads of my talks as PDF files. I am pretty active in the development community in germany and talk on most conventions as eithe rkey note speaker or roundtable moderator. I also talk in front of other industries to give them more insight what crazy stuff we do and to remove the many prejustices they have.&lt;br /&gt;&lt;br /&gt;Just follow the link &lt;a href="http://www.teut.net"&gt;http://www.teut.net&lt;/a&gt; or use the one on the sidebar if you're interested.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-217566365971542345?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/217566365971542345/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=217566365971542345&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/217566365971542345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/217566365971542345'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/my-industry-talks-online.html' title='My Industry Talks Online'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-415227442034559857</id><published>2006-10-20T10:33:00.000Z</published><updated>2006-10-20T10:41:45.964Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><title type='text'>Jewelcrafting - Moneymaker for everyone?</title><content type='html'>I am in the beta. I admit it. I enjoy discovering new things although I have to repeat that experience again when BC officially ships.&lt;br /&gt;&lt;br /&gt;Jewelcrafting is the big hype on the beta servers as everyone wants to try out the new ability. I won't reskill simply because enough of my raid will do so and can provide me with the wonderful things Jewelcrafting is going to do for us. Jewelcrafters will make good money offering their services.&lt;br /&gt;&lt;br /&gt;One misunderstanding which doesn't quite have been cleared: you can socked your items YOURSELF as long as you have access to the jewels. Resocket them will destroy the jewel and you need a new one. In the beta there is a NPC which sells basic jewels but my guess is that he will disappear for the BC launch. He is there simply to test out the socketable items.&lt;br /&gt;&lt;br /&gt;As jewelcrafters need a lot of basic resources the prices of these items will skyrocket for a while. Imagine: 12.000 accounts average per server will create demand for at least 1000 jewelcrafters out there. So if you need 100+ copper bars to skill the first few points thats 100.000 bars right there per server. They need a lot more basic resources to skill even further. Funny things like gems and perls, even Troll flasks will be needed.&lt;br /&gt;&lt;br /&gt;I am buying my auction house empty of those things if the price is right and stockpile them. I am not ashamed that I will make considerable money with my knowledge I gained through participation in the beta. You can do so as well. Simply browse the recipes posted on the many sites like &lt;a href="http://thottbot.com"&gt;http://thottbot.com&lt;/a&gt; or &lt;a href="http://bcspy.bc.funpic.de"&gt;http://bcspy.bc.funpic.de&lt;/a&gt;. Browsing &lt;a href="http://wowinsider.com"&gt;http://wowinsider.com&lt;/a&gt; also helps.&lt;br /&gt;&lt;br /&gt;So login and buy those things even if you consider NOT skilling jewelcrafting.&lt;br /&gt;&lt;br /&gt;Metal bars will be in hot demand for a long time. Not only for jewelcrafting. Armor Smiths or Weaponsmiths can create items now which are far superior to the old ones. And they need tons of stuff for those. Good news for miners.&lt;br /&gt;&lt;br /&gt;In other words: its good to read all those sites with news about the beta to anticipate the demands of the new recipes and make business with them. All perfectly legel to finance your new flying mount you are going to need at level 70.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-415227442034559857?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/415227442034559857/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=415227442034559857&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/415227442034559857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/415227442034559857'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/jewelcrafting-moneymaker-for-everyone.html' title='Jewelcrafting - Moneymaker for everyone?'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-116108942393414956</id><published>2006-10-17T12:48:00.000Z</published><updated>2006-10-17T12:45:08.334Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><title type='text'>Gaming Theory</title><content type='html'>&lt;p&gt;&lt;em&gt;&lt;span style="font-size:85%;"&gt;or why computer games like we know them die&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Gaming theory is old, pretty old. Older than Pong. It discusses reasons why we play, and how we play. What use do games have for us anyways? If you go back in time games where educational to teach kids the tools for survival in the real world.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;If you watch small cats play they actually train fighting for the life when they have grown up. The same gameplay existed for human kind when we still lived in caves or huts.&lt;br /&gt;Of course games evolved since then, but the basic principle never changed: two or more humans play with or against each other under certain rules.&lt;br /&gt;Since humankind existed those rules never changed ... until recently (counting the timespawn I call it recently): the computer games arrived.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Lets talk about pong: two players sat together, threw in a quarter (0.25 Dollars for you foreigners) and played against each other in front of one machine. That machine had one screen and two sticks to steer a paddle in order to hit the ball into the other players area. This game didn't violate the game theory rules.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;It changed when games came along where you could play alone. Space Invaders for example let you shoot aliens out of the sky and you alone sat in front of the machine and had fun ... sort of.&lt;br /&gt;They became big, very big. Some arcade machines tried to squeeze 4 or more people in front of one screen (remember Gauntlet?) with good success. Larger arcades later could network four to eight of those machines together and fit up to 16 people into one game.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;The computer games however never could do this. It has only one keyboard and one mouse if you forget the "old" times where you could connect 2 joysticks on one PC. They became never popular however.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;So the PC became big in single player games. For years. Forgotten was the fun how much more a human being can add to a game. Until ... the internet arrived.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;The internet connected each PC of the world to one huge network. Multiplayer games appeared and became popular. First and foremost shooters (so called FPS, for First Person Shooter) like Counterstrike, Doom, Quake and the recent Battlefield series.&lt;br /&gt;But shooters usually are the first genre to go into new territories as they are the most simple game mechanic you can put into a game (destroy everything).&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Then MMOG's arrived with Ultima Online (see www.owo.com) being one of the first successful ones. But was it the first? Actually no. But thats a point for a later topic. Ultima online had over 250.000 people playing at its peak of success.&lt;br /&gt;Everquest came and doubled the number, being the first (western) MMOG to beat the 500.000 mark of active players. Lineage from Korea beat it hands down with over 2 Million online players. Two million, thats 2.000.000. Thats nothing compared to the success of World of Warcraft (or WoW): over 7 (seven!) million people playing it.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;But is it the largest MMOG of the world? No. Financially yes, maybe, but let me tell you: in China there is a MMOG with 25 million subscribers. Woah. Thats more than the population of small countries. But hey, it only runs on mobile phones. No joke, and it costs only $1 per month. Still it boasts the largest number of subscribers.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Will this be the end of success? The CEO of Blizzard thinks so, he said the market is saturated, no room for more MMOG's. Boy how wrong he will be. In 5 years time we will have the first MMOG to beat the 50 million mark. I bet. And it wont be the only one. We are still in the stone age to discover what to do right and wrong with MMOG's. There will be far more exciting possibilities in the future what we can do in those virtual worlds.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;What does MMOG mean for the game theory? Well the old style of games is back. Play with and against each other. The ultimate form of games what we do since the stone age.&lt;br /&gt;If you consider the length of time where games came from the single player games are just a blimp on the time line. And they will stay a blimb, nothing more. In fact from my point of view (and many others in the industry) single player games like we know them will be a niche market in five to ten years. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;Why? Well first and foremost all electronic devices in 10 years time will be online. Your PC is already, otherwise you can't read this. Your mobile phone certainly is. Your TV will be soon, your next gen Video Game will be (Xbox 360, Wii, PS3). In 10 years all devices will be online as soon as you turn them on.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;So when games appear they can by default connect to a huge community out there ... and connect you. It is the deep game "lust" we have when playing with humans.&lt;br /&gt;IF you play World of Warcraft you will see that the players actually are the reason you continue playing, not necessarily the game itself. Thats why so many very old MMOG's are still alive. With old graphics, game content everyone knows and old game mechanics those games still survive, some with 200.000 players online. They survive because of the human beings playing in those worlds.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;It is key to understand that we want to play with people. Its so much more than a computer with Artificial Intelligence can give. In fact its so much more than people who play online games for a longer time stop playing offline games. Very rarely they buy a high end hit game and play it ... for a couple of hours until they miss the human factor and go back online.&lt;br /&gt;Good bye single player games. We grew up with you, we will miss you, but we will have so much more in the future.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-116108942393414956?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/116108942393414956/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=116108942393414956&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116108942393414956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116108942393414956'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/gaming-theory.html' title='Gaming Theory'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-116064764797584836</id><published>2006-10-12T10:04:00.000Z</published><updated>2006-10-17T12:45:08.280Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><title type='text'>Burning Crusade BETA</title><content type='html'>Heute kam die email das ich in die Beta kann. Und ich darf drüber schreiben, da kein NDA mehr notwendig ist. Da die Beta startet zerschlägt dies die Gerüchte das BC gar nicht mehr kommt dieses Jahr - ergo ist der 27. November wahrscheinlicher geworden.&lt;br /&gt;&lt;br /&gt;Ich werde vor allem über Jäger schreiben und meine Erfahrungen mit den neuen Talenten. Falls Ihr spezifische Fragen habt einfach kommentieren und ich suche nach Antworten :)&lt;br /&gt;&lt;br /&gt;2 GB download ist recht heftig, vor allem muss man WoW installiert haben um das zum Laufen zu bringen. Nur habe ich mein Rechner gewechselt und einfach das WoW Verzeichnis rüberkopiert. Also das ist schlecht wenn das so bleibt in der Endversion, da wohl viele - statt sich den Patch Marathon anzutun - die WoW Version einfach archiviert haben.&lt;br /&gt;&lt;br /&gt;Man kann zwar das Original installieren, und dann die gepatchte drüber kopieren - das geht auch, aber eine Lösung stellt das wohl nicht dar für die Kunden.&lt;br /&gt;&lt;br /&gt;Mehr zur Beta in Kürze.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-116064764797584836?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/116064764797584836/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=116064764797584836&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116064764797584836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116064764797584836'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/burning-crusade-beta.html' title='Burning Crusade BETA'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-116055305178940218</id><published>2006-10-11T07:46:00.002Z</published><updated>2008-10-07T16:28:24.686Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><title type='text'>The Lost Music of WoW</title><content type='html'>Many players who start WoW turn off the music at some point. The reasons are manyfold. The music disturbs the audio feedback you need for failed spells, parry etc. and if you quest in one area for a long time the music simply gets repetitive.&lt;br /&gt;&lt;br /&gt;However even when you reach level 60 you never turn it back on ... and miss a lot of good music and athmosphere. I turned it back on and visited areas where I have been without music and to my astonishment it is pretty good. In fact when I fly the music actually makes sightseeing even more exciting as it changes for every area I fly over. I pretty much prefer the music over the orc or horde areas which are pretty different from the tunes you hear when flying over alliance territories.&lt;br /&gt;&lt;br /&gt;The music also adapts to combat and instances. Fighting a Boss is thrilling with the added tunes, believe me.&lt;br /&gt;&lt;br /&gt;Try it out and let me know what you think of the lost art of WoW music.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-116055305178940218?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/116055305178940218/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=116055305178940218&amp;isPopup=true' title='3 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116055305178940218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116055305178940218'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/lost-music-of-wow-many-players-who.html' title='The Lost Music of WoW'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-116038289345809447</id><published>2006-10-09T08:32:00.001Z</published><updated>2008-10-07T16:29:31.698Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><title type='text'>Berühmt sein in WoW</title><content type='html'>Irgendwie musss man schon was Besonderes oder Verrücktes machen um berühmt zu werden in WoW. Hauptsächlich passiert das durch das Internet. Irgendwer postet was auf seine Webseite oder sogar in YouTube und bahm, alle wissen davon. Beispiele gibts ja genug wie den Imbadin, ein Paladin der soviel Damage raushaut das man es ihm bis heute nicht glaubt.&lt;br /&gt;&lt;br /&gt;Heute stolperte ich über jemand neues. Dem war WoW langweilig und er brauchte eine Herausforderung. Seine Idee: Nackt spielen. Nicht wirklich, also im Spiel meine ich: Ohne Rüstung. Wie weit er kam? Er ist level 60 geworden .... aber lest selbst (englisch): &lt;a href="http://ntproject.blogspot.com/"&gt;http://ntproject.blogspot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-116038289345809447?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/116038289345809447/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=116038289345809447&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116038289345809447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116038289345809447'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/berhmt-sein-in-wow-irgendwie-musss-man.html' title='Berühmt sein in WoW'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-116038219119119094</id><published>2006-10-09T08:20:00.002Z</published><updated>2008-10-07T16:29:24.310Z</updated><title type='text'>Why in english?</title><content type='html'>Gute Frage. Warum soll ich in Englishc schreiben wenns in Deutsch auch geht, ich weiß es nicht. Ich bins gewöhnt von der Arbeit her da wir international arbeiten. Nur ein Blog über WoW auf einem Deutschen Server in englisch halte ich nicht für sinnvoll. Also her damit.&lt;br /&gt;&lt;br /&gt;Und die Rechtschreibfehler einfach behalten. Ich schreibe in Englisch leider besser als in Deutsch. Aber was solls :)&lt;br /&gt;&lt;br /&gt;Ich habe Kontakt mit einer Redakteurin von 3Sat die selbst WoW spielt. Zudem hat sie noch ein Blog, einfach mal reinschauen in die Welt einer Spieleredakteurin:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://valentina.bloglesen.de/"&gt;http://valentina.bloglesen.de/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So, auf an die Arbeit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-116038219119119094?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/116038219119119094/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=116038219119119094&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116038219119119094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116038219119119094'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/why-in-english-gute-frage_09.html' title='Why in english?'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-116013280819555625</id><published>2006-10-06T10:45:00.001Z</published><updated>2008-10-07T16:29:00.104Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>Quick words</title><content type='html'>Before I start boring you with my background I wanted to link some websites I visit daily about my favourite hobby: World of Warcraft. Lets start with some blogs or news style pages which nicely informs me about news of WoW from all over the world:&lt;br /&gt;&lt;br /&gt;WoW Insider: &lt;a href="http://www.wowinsider.com/"&gt;http://www.wowinsider.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Although a little bit too much advertising for my taste their site links to news from the internet and also have nice summaries about important postings of GM's in the forums. I easily miss many of these as I found Blizards forum software pretty slow and bad. They also come up with interesting topics and the user comments on these give me new insights on those. Its always fresh to read other peoples opinions to compare with yours. Often I find their comments inspiring and see my opinion in a new light.&lt;br /&gt;&lt;br /&gt;The other site worth mentioning is from a german fellow (but blogs in english) who has an excellent blog about WoW: Tobolds blog.&lt;br /&gt;&lt;br /&gt;You can find his blog here: &lt;a href="http://tobolds.blogspot.com/"&gt;http://tobolds.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;His english is excellent and his articles about WoW always interesting and inspiring. His blog was the reason why I started my own. I hope I can keep up with news and interesting things for you to read.&lt;br /&gt;&lt;br /&gt;And of course the DKP site from my raid guild. If you dont know what DKP is (originally from eqdkp, see &lt;a href="http://eqdkp.com/"&gt;http://eqdkp.com/&lt;/a&gt;): it is a website and database driven system to coordinate your raids and points you give to your members. With these points they bid on loot from the instances. Its a pretty fair system but has its odds and ends, but thats a topic for another discussion.&lt;br /&gt;&lt;br /&gt;You can find the Holy Warriors dkp here: &lt;a href="http://www.kreative-machart.de/kundenprojekte/eqdkp/viewnews.php?s"&gt;http://www.kreative-machart.de/kundenprojekte/eqdkp/viewnews.php?s&lt;/a&gt;=&lt;br /&gt;&lt;br /&gt;Sorry for the odd link, it will soon be changed to dkp.holy-warriors.de&lt;br /&gt;&lt;br /&gt;In case you are wondering: I play a level 60 hunter on Proudmoore (EU), a PvE server. I play with my girlfriend every evening and she has a level 60 rogue and a level 60 warlock. And yes, she plays far more often than I do.&lt;br /&gt;&lt;br /&gt;I am one of the raidleaders and pull our raid through MC, BWL, Zul Gurub and AQ20. While the MC and BWL raid was build up by the core members I personally pulled and trained the raid for Zul Gurub until we reach farm status there. My investment into the raid was the key reason why the raid leaders appointed me to that position now. But again, I will post some news about our raid here soon. In case you don't know what all those abreviations are: I will post some interesting tidbits form a talk I made in Berlin soon what these are and what influence they have on the real life of millions-&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-116013280819555625?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/116013280819555625/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=116013280819555625&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116013280819555625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116013280819555625'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/before-i-start-boring-you-with-my.html' title='Quick words'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-35594984.post-116013107131537943</id><published>2006-10-06T10:34:00.001Z</published><updated>2008-10-07T16:28:40.973Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>Start</title><content type='html'>Well, inspired from all sorts of Blogs I finally started and created my own blog site. I have choosen this one simply because my mail account is on gmail and another well done blog is on this one as well (Tobolds WoW blog: see &lt;a href="http://tobolds.blogspot.com/"&gt;http://tobolds.blogspot.com/&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;As I am part of the game industry and I am addicted to MMOG's since I joined the Ultima Online beta in 1996 (see &lt;a href="http://www.owo.com/"&gt;http://www.owo.com/&lt;/a&gt;) expect to see most posts about those two topics, the center of my life since ever I typed my first words on my Pet 2001 in 1981.&lt;br /&gt;&lt;br /&gt;I will shortly post my bio and add some content about my game industry past.&lt;br /&gt;&lt;br /&gt;Cheers until then.&lt;br /&gt;&lt;br /&gt;Teut Weidemann&lt;a href="http://photos1.blogger.com/blogger/7589/3963/1600/teut.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://photos1.blogger.com/blogger/7589/3963/320/teut.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35594984-116013107131537943?l=teut.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://teut.blogspot.com/feeds/116013107131537943/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=35594984&amp;postID=116013107131537943&amp;isPopup=true' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116013107131537943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/35594984/posts/default/116013107131537943'/><link rel='alternate' type='text/html' href='http://teut.blogspot.com/2006/10/well-inspired-from-all-sorts-of-blogs.html' title='Start'/><author><name>Teut</name><uri>http://www.blogger.com/profile/14222951251795303349</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_wskTsy5h3qY/SOPwuYRMiMI/AAAAAAAAAy0/Vofk_Fm2afU/S220/teut.jpg'/></author><thr:total>0</thr:total></entry></feed>
